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gpencil_mask_invert_frag.glsl « shaders « gpencil « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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in vec4 uvcoordsvar;

layout(location = 0) out vec4 fragColor;
layout(location = 1) out vec4 fragRevealage;

void main()
{
  /* Blend mode does the inversion. */
  fragRevealage = fragColor = vec4(1.0);
}