Welcome to mirror list, hosted at ThFree Co, Russian Federation.

gpencil_merge_depth_frag.glsl « shaders « gpencil « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 3792e13c942f2c45987f44760c3bd870ee542ef9 (plain)
1
2
3
4
5
6
7
8

uniform sampler2D strokeDepth;

void main()
{
  ivec2 texel = ivec2(gl_FragCoord.xy);
  gl_FragDepth = texelFetch(strokeDepth, texel, 0).r;
}