Welcome to mirror list, hosted at ThFree Co, Russian Federation.

image_space_image.hh « image « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 090481a351df42d649975875a49d56f064bd3773 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2021, Blender Foundation.
 */

/** \file
 * \ingroup draw_engine
 */

#pragma once

#include "image_private.hh"

namespace blender::draw::image_engine {

class SpaceImageAccessor : public AbstractSpaceAccessor {
  SpaceImage *sima;

 public:
  SpaceImageAccessor(SpaceImage *sima) : sima(sima)
  {
  }

  Image *get_image(Main *UNUSED(bmain)) override
  {
    return ED_space_image(sima);
  }

  ImageUser *get_image_user() override
  {
    return &sima->iuser;
  }

  ImBuf *acquire_image_buffer(Image *UNUSED(image), void **lock) override
  {
    return ED_space_image_acquire_buffer(sima, lock, 0);
  }

  void release_buffer(Image *UNUSED(image), ImBuf *image_buffer, void *lock) override
  {
    ED_space_image_release_buffer(sima, image_buffer, lock);
  }

  void get_shader_parameters(ShaderParameters &r_shader_parameters, ImBuf *image_buffer) override
  {
    const int sima_flag = sima->flag & ED_space_image_get_display_channel_mask(image_buffer);
    if ((sima_flag & SI_USE_ALPHA) != 0) {
      /* Show RGBA */
      r_shader_parameters.flags |= IMAGE_DRAW_FLAG_SHOW_ALPHA | IMAGE_DRAW_FLAG_APPLY_ALPHA;
    }
    else if ((sima_flag & SI_SHOW_ALPHA) != 0) {
      r_shader_parameters.flags |= IMAGE_DRAW_FLAG_SHUFFLING;
      copy_v4_fl4(r_shader_parameters.shuffle, 0.0f, 0.0f, 0.0f, 1.0f);
    }
    else if ((sima_flag & SI_SHOW_ZBUF) != 0) {
      r_shader_parameters.flags |= IMAGE_DRAW_FLAG_DEPTH | IMAGE_DRAW_FLAG_SHUFFLING;
      copy_v4_fl4(r_shader_parameters.shuffle, 1.0f, 0.0f, 0.0f, 0.0f);
    }
    else if ((sima_flag & SI_SHOW_R) != 0) {
      r_shader_parameters.flags |= IMAGE_DRAW_FLAG_SHUFFLING;
      if (IMB_alpha_affects_rgb(image_buffer)) {
        r_shader_parameters.flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
      }
      copy_v4_fl4(r_shader_parameters.shuffle, 1.0f, 0.0f, 0.0f, 0.0f);
    }
    else if ((sima_flag & SI_SHOW_G) != 0) {
      r_shader_parameters.flags |= IMAGE_DRAW_FLAG_SHUFFLING;
      if (IMB_alpha_affects_rgb(image_buffer)) {
        r_shader_parameters.flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
      }
      copy_v4_fl4(r_shader_parameters.shuffle, 0.0f, 1.0f, 0.0f, 0.0f);
    }
    else if ((sima_flag & SI_SHOW_B) != 0) {
      r_shader_parameters.flags |= IMAGE_DRAW_FLAG_SHUFFLING;
      if (IMB_alpha_affects_rgb(image_buffer)) {
        r_shader_parameters.flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
      }
      copy_v4_fl4(r_shader_parameters.shuffle, 0.0f, 0.0f, 1.0f, 0.0f);
    }
    else /* RGB */ {
      if (IMB_alpha_affects_rgb(image_buffer)) {
        r_shader_parameters.flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
      }
    }
  }

  void get_gpu_textures(Image *image,
                        ImageUser *iuser,
                        ImBuf *image_buffer,
                        GPUTexture **r_gpu_texture,
                        bool *r_owns_texture,
                        GPUTexture **r_tex_tile_data) override
  {
    if (image->rr != nullptr) {
      /* Update multi-index and pass for the current eye. */
      BKE_image_multilayer_index(image->rr, iuser);
    }
    else {
      BKE_image_multiview_index(image, iuser);
    }

    if (image_buffer == nullptr) {
      return;
    }

    if (image_buffer->rect == nullptr && image_buffer->rect_float == nullptr) {
      /* This code-path is only supposed to happen when drawing a lazily-allocatable render result.
       * In all the other cases the `ED_space_image_acquire_buffer()` is expected to return nullptr
       * as an image buffer when it has no pixels. */

      BLI_assert(image->type == IMA_TYPE_R_RESULT);

      float zero[4] = {0, 0, 0, 0};
      *r_gpu_texture = GPU_texture_create_2d(__func__, 1, 1, 0, GPU_RGBA16F, zero);
      *r_owns_texture = true;
      return;
    }

    const int sima_flag = sima->flag & ED_space_image_get_display_channel_mask(image_buffer);
    if (sima_flag & SI_SHOW_ZBUF &&
        (image_buffer->zbuf || image_buffer->zbuf_float || (image_buffer->channels == 1))) {
      if (image_buffer->zbuf) {
        BLI_assert_msg(0, "Integer based depth buffers not supported");
      }
      else if (image_buffer->zbuf_float) {
        *r_gpu_texture = GPU_texture_create_2d(
            __func__, image_buffer->x, image_buffer->y, 0, GPU_R16F, image_buffer->zbuf_float);
        *r_owns_texture = true;
      }
      else if (image_buffer->rect_float && image_buffer->channels == 1) {
        *r_gpu_texture = GPU_texture_create_2d(
            __func__, image_buffer->x, image_buffer->y, 0, GPU_R16F, image_buffer->rect_float);
        *r_owns_texture = true;
      }
    }
    else if (image->source == IMA_SRC_TILED) {
      *r_gpu_texture = BKE_image_get_gpu_tiles(image, iuser, image_buffer);
      *r_tex_tile_data = BKE_image_get_gpu_tilemap(image, iuser, nullptr);
      *r_owns_texture = false;
    }
    else {
      *r_gpu_texture = BKE_image_get_gpu_texture(image, iuser, image_buffer);
      *r_owns_texture = false;
    }
  }

  bool use_tile_drawing() const override
  {
    return (sima->flag & SI_DRAW_TILE) != 0;
  }

  void init_ss_to_texture_matrix(const ARegion *region,
                                 const float UNUSED(image_resolution[2]),
                                 float r_uv_to_texture[4][4]) const override
  {
    unit_m4(r_uv_to_texture);
    float scale_x = 1.0 / BLI_rctf_size_x(&region->v2d.cur);
    float scale_y = 1.0 / BLI_rctf_size_y(&region->v2d.cur);
    float translate_x = scale_x * -region->v2d.cur.xmin;
    float translate_y = scale_y * -region->v2d.cur.ymin;

    r_uv_to_texture[0][0] = scale_x;
    r_uv_to_texture[1][1] = scale_y;
    r_uv_to_texture[3][0] = translate_x;
    r_uv_to_texture[3][1] = translate_y;
  }
};

}  // namespace blender::draw::image_engine