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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. */
/** \file
* \ingroup draw_engine
*/
#pragma once
#include "BLI_rect.h"
#include "GPU_batch.h"
#include "GPU_texture.h"
struct TextureInfo {
/**
* \brief Is the texture clipped.
*
* Resources of clipped textures are freed and ignored when performing partial updates.
*/
bool visible : 1;
/**
* \brief does this texture need a full update.
*
* When set to false the texture can be updated using a partial update.
*/
bool dirty : 1;
/** \brief area of the texture in screen space. */
rctf clipping_bounds;
/** \brief uv area of the texture in screen space. */
rctf clipping_uv_bounds;
/**
* \brief Batch to draw the associated text on the screen.
*
* Contains a VBO with `pos` and `uv`.
* `pos` (2xF32) is relative to the origin of the space.
* `uv` (2xF32) reflect the uv bounds.
*/
GPUBatch *batch;
/**
* \brief GPU Texture for a partial region of the image editor.
*/
GPUTexture *texture;
float2 last_viewport_size = float2(0.0f, 0.0f);
~TextureInfo()
{
if (batch != nullptr) {
GPU_batch_discard(batch);
batch = nullptr;
}
if (texture != nullptr) {
GPU_texture_free(texture);
texture = nullptr;
}
}
};
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