Welcome to mirror list, hosted at ThFree Co, Russian Federation.

engine_image_vert.glsl « shaders « image « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 71100a5681a6714c026d9179ee34028084c3d5a3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
#pragma BLENDER_REQUIRE(common_view_lib.glsl)

#define IMAGE_DRAW_FLAG_DO_REPEAT (1 << 4)
#define IMAGE_Z_DEPTH 0.75

uniform int drawFlags;

in vec2 pos;
in vec2 uv;

/* Normalized screen space uv coordinates. */
out vec2 uv_screen;
out vec2 uv_image;

void main()
{
  vec3 image_pos = vec3(pos, 0.0);
  uv_screen = image_pos.xy;
  uv_image = uv;

  vec3 world_pos = point_object_to_world(image_pos);
  vec4 position = point_world_to_ndc(world_pos);
  gl_Position = position;
}