Welcome to mirror list, hosted at ThFree Co, Russian Federation.

overlay_outline.c « overlay « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: eea9a1a1bef7b370e14c71b5125ffe74b640b5e6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2019 Blender Foundation. */

/** \file
 * \ingroup draw_engine
 */

#include "DRW_render.h"

#include "BKE_global.h"
#include "BKE_gpencil.h"

#include "BKE_object.h"

#include "DNA_gpencil_types.h"

#include "UI_resources.h"

#include "overlay_private.h"

/* Returns the normal plane in NDC space. */
static void gpencil_depth_plane(Object *ob, float r_plane[4])
{
  /* TODO: put that into private data. */
  float viewinv[4][4];
  DRW_view_viewmat_get(NULL, viewinv, true);
  float *camera_z_axis = viewinv[2];
  float *camera_pos = viewinv[3];

  /* Find the normal most likely to represent the grease pencil object. */
  /* TODO: This does not work quite well if you use
   * strokes not aligned with the object axes. Maybe we could try to
   * compute the minimum axis of all strokes. But this would be more
   * computationally heavy and should go into the GPData evaluation. */
  const BoundBox *bbox = BKE_object_boundbox_get(ob);
  /* Convert bbox to matrix */
  float mat[4][4], size[3], center[3];
  BKE_boundbox_calc_size_aabb(bbox, size);
  BKE_boundbox_calc_center_aabb(bbox, center);
  unit_m4(mat);
  copy_v3_v3(mat[3], center);
  /* Avoid division by 0.0 later. */
  add_v3_fl(size, 1e-8f);
  rescale_m4(mat, size);
  /* BBox space to World. */
  mul_m4_m4m4(mat, ob->obmat, mat);
  /* BBox center in world space. */
  copy_v3_v3(center, mat[3]);
  /* View Vector. */
  if (DRW_view_is_persp_get(NULL)) {
    /* BBox center to camera vector. */
    sub_v3_v3v3(r_plane, camera_pos, mat[3]);
  }
  else {
    copy_v3_v3(r_plane, camera_z_axis);
  }
  /* World to BBox space. */
  invert_m4(mat);
  /* Normalize the vector in BBox space. */
  mul_mat3_m4_v3(mat, r_plane);
  normalize_v3(r_plane);

  transpose_m4(mat);
  /* mat is now a "normal" matrix which will transform
   * BBox space normal to world space. */
  mul_mat3_m4_v3(mat, r_plane);
  normalize_v3(r_plane);

  plane_from_point_normal_v3(r_plane, center, r_plane);
}

void OVERLAY_outline_init(OVERLAY_Data *vedata)
{
  OVERLAY_FramebufferList *fbl = vedata->fbl;
  OVERLAY_TextureList *txl = vedata->txl;
  OVERLAY_PrivateData *pd = vedata->stl->pd;
  DefaultTextureList *dtxl = DRW_viewport_texture_list_get();

  if (DRW_state_is_fbo()) {
    /* TODO: only alloc if needed. */
    DRW_texture_ensure_fullscreen_2d(&txl->temp_depth_tx, GPU_DEPTH24_STENCIL8, 0);
    DRW_texture_ensure_fullscreen_2d(&txl->outlines_id_tx, GPU_R16UI, 0);

    GPU_framebuffer_ensure_config(
        &fbl->outlines_prepass_fb,
        {GPU_ATTACHMENT_TEXTURE(txl->temp_depth_tx), GPU_ATTACHMENT_TEXTURE(txl->outlines_id_tx)});

    if (pd->antialiasing.enabled) {
      GPU_framebuffer_ensure_config(&fbl->outlines_resolve_fb,
                                    {
                                        GPU_ATTACHMENT_NONE,
                                        GPU_ATTACHMENT_TEXTURE(txl->overlay_color_tx),
                                        GPU_ATTACHMENT_TEXTURE(txl->overlay_line_tx),
                                    });
    }
    else {
      GPU_framebuffer_ensure_config(&fbl->outlines_resolve_fb,
                                    {
                                        GPU_ATTACHMENT_NONE,
                                        GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
                                    });
    }
  }
}

void OVERLAY_outline_cache_init(OVERLAY_Data *vedata)
{
  OVERLAY_PassList *psl = vedata->psl;
  OVERLAY_TextureList *txl = vedata->txl;
  OVERLAY_PrivateData *pd = vedata->stl->pd;
  DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
  DRWShadingGroup *grp = NULL;

  const float outline_width = UI_GetThemeValuef(TH_OUTLINE_WIDTH);
  const bool do_expand = (U.pixelsize > 1.0) || (outline_width > 2.0f);

  {
    DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
    DRW_PASS_CREATE(psl->outlines_prepass_ps, state | pd->clipping_state);

    GPUShader *sh_geom = OVERLAY_shader_outline_prepass(pd->xray_enabled_and_not_wire);

    pd->outlines_grp = grp = DRW_shgroup_create(sh_geom, psl->outlines_prepass_ps);
    DRW_shgroup_uniform_bool_copy(grp, "isTransform", (G.moving & G_TRANSFORM_OBJ) != 0);

    GPUShader *sh_geom_ptcloud = OVERLAY_shader_outline_prepass_pointcloud();

    pd->outlines_ptcloud_grp = grp = DRW_shgroup_create(sh_geom_ptcloud, psl->outlines_prepass_ps);
    DRW_shgroup_uniform_bool_copy(grp, "isTransform", (G.moving & G_TRANSFORM_OBJ) != 0);

    GPUShader *sh_gpencil = OVERLAY_shader_outline_prepass_gpencil();

    pd->outlines_gpencil_grp = grp = DRW_shgroup_create(sh_gpencil, psl->outlines_prepass_ps);
    DRW_shgroup_uniform_bool_copy(grp, "isTransform", (G.moving & G_TRANSFORM_OBJ) != 0);
    DRW_shgroup_uniform_float_copy(grp, "gpStrokeIndexOffset", 0.0);
  }

  /* outlines_prepass_ps is still needed for selection of probes. */
  if (!(pd->v3d_flag & V3D_SELECT_OUTLINE)) {
    return;
  }

  {
    /* We can only do alpha blending with lineOutput just after clearing the buffer. */
    DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA_PREMUL;
    DRW_PASS_CREATE(psl->outlines_detect_ps, state);

    GPUShader *sh = OVERLAY_shader_outline_detect();

    grp = DRW_shgroup_create(sh, psl->outlines_detect_ps);
    /* Don't occlude the "outline" detection pass if in xray mode (too much flickering). */
    DRW_shgroup_uniform_float_copy(grp, "alphaOcclu", (pd->xray_enabled) ? 1.0f : 0.35f);
    DRW_shgroup_uniform_bool_copy(grp, "doThickOutlines", do_expand);
    DRW_shgroup_uniform_bool_copy(grp, "doAntiAliasing", pd->antialiasing.enabled);
    DRW_shgroup_uniform_bool_copy(grp, "isXrayWires", pd->xray_enabled_and_not_wire);
    DRW_shgroup_uniform_texture_ref(grp, "outlineId", &txl->outlines_id_tx);
    DRW_shgroup_uniform_texture_ref(grp, "sceneDepth", &dtxl->depth);
    DRW_shgroup_uniform_texture_ref(grp, "outlineDepth", &txl->temp_depth_tx);
    DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
    DRW_shgroup_call_procedural_triangles(grp, NULL, 1);
  }
}

typedef struct iterData {
  Object *ob;
  DRWShadingGroup *stroke_grp;
  DRWShadingGroup *fill_grp;
  int cfra;
  float plane[4];
} iterData;

static void gpencil_layer_cache_populate(bGPDlayer *gpl,
                                         bGPDframe *UNUSED(gpf),
                                         bGPDstroke *UNUSED(gps),
                                         void *thunk)
{
  iterData *iter = (iterData *)thunk;
  bGPdata *gpd = (bGPdata *)iter->ob->data;

  const bool is_screenspace = (gpd->flag & GP_DATA_STROKE_KEEPTHICKNESS) != 0;
  const bool is_stroke_order_3d = (gpd->draw_mode == GP_DRAWMODE_3D);

  float object_scale = mat4_to_scale(iter->ob->obmat);
  /* Negate thickness sign to tag that strokes are in screen space.
   * Convert to world units (by default, 1 meter = 2000 pixels). */
  float thickness_scale = (is_screenspace) ? -1.0f : (gpd->pixfactor / 2000.0f);

  DRWShadingGroup *grp = iter->stroke_grp = DRW_shgroup_create_sub(iter->stroke_grp);
  DRW_shgroup_uniform_bool_copy(grp, "gpStrokeOrder3d", is_stroke_order_3d);
  DRW_shgroup_uniform_float_copy(grp, "gpThicknessScale", object_scale);
  DRW_shgroup_uniform_float_copy(grp, "gpThicknessOffset", (float)gpl->line_change);
  DRW_shgroup_uniform_float_copy(grp, "gpThicknessWorldScale", thickness_scale);
  DRW_shgroup_uniform_vec4_copy(grp, "gpDepthPlane", iter->plane);
}

static void gpencil_stroke_cache_populate(bGPDlayer *UNUSED(gpl),
                                          bGPDframe *UNUSED(gpf),
                                          bGPDstroke *gps,
                                          void *thunk)
{
  iterData *iter = (iterData *)thunk;

  MaterialGPencilStyle *gp_style = BKE_gpencil_material_settings(iter->ob, gps->mat_nr + 1);

  bool hide_material = (gp_style->flag & GP_MATERIAL_HIDE) != 0;
  bool show_stroke = (gp_style->flag & GP_MATERIAL_STROKE_SHOW) != 0;
  // TODO: What about simplify Fill?
  bool show_fill = (gps->tot_triangles > 0) && (gp_style->flag & GP_MATERIAL_FILL_SHOW) != 0;

  if (hide_material) {
    return;
  }

  if (show_fill) {
    struct GPUBatch *geom = DRW_cache_gpencil_fills_get(iter->ob, iter->cfra);
    int vfirst = gps->runtime.fill_start * 3;
    int vcount = gps->tot_triangles * 3;
    DRW_shgroup_call_range(iter->fill_grp, iter->ob, geom, vfirst, vcount);
  }

  if (show_stroke) {
    struct GPUBatch *geom = DRW_cache_gpencil_strokes_get(iter->ob, iter->cfra);
    /* Start one vert before to have gl_InstanceID > 0 (see shader). */
    int vfirst = gps->runtime.stroke_start - 1;
    /* Include "potential" cyclic vertex and start adj vertex (see shader). */
    int vcount = gps->totpoints + 1 + 1;
    DRW_shgroup_call_instance_range(iter->stroke_grp, iter->ob, geom, vfirst, vcount);
  }
}

static void OVERLAY_outline_gpencil(OVERLAY_PrivateData *pd, Object *ob)
{
  /* No outlines in edit mode. */
  bGPdata *gpd = (bGPdata *)ob->data;
  if (gpd && GPENCIL_ANY_MODE(gpd)) {
    return;
  }

  iterData iter = {
      .ob = ob,
      .stroke_grp = pd->outlines_gpencil_grp,
      .fill_grp = DRW_shgroup_create_sub(pd->outlines_gpencil_grp),
      .cfra = pd->cfra,
  };

  if (gpd->draw_mode == GP_DRAWMODE_2D) {
    gpencil_depth_plane(ob, iter.plane);
  }

  BKE_gpencil_visible_stroke_advanced_iter(NULL,
                                           ob,
                                           gpencil_layer_cache_populate,
                                           gpencil_stroke_cache_populate,
                                           &iter,
                                           false,
                                           pd->cfra);
}

static void OVERLAY_outline_volume(OVERLAY_PrivateData *pd, Object *ob)
{
  struct GPUBatch *geom = DRW_cache_volume_selection_surface_get(ob);
  if (geom == NULL) {
    return;
  }

  DRWShadingGroup *shgroup = pd->outlines_grp;
  DRW_shgroup_call(shgroup, geom, ob);
}

void OVERLAY_outline_cache_populate(OVERLAY_Data *vedata,
                                    Object *ob,
                                    OVERLAY_DupliData *dupli,
                                    bool init_dupli)
{
  OVERLAY_PrivateData *pd = vedata->stl->pd;
  const DRWContextState *draw_ctx = DRW_context_state_get();
  struct GPUBatch *geom;
  DRWShadingGroup *shgroup = NULL;
  const bool draw_outline = ob->dt > OB_BOUNDBOX;

  /* Early exit: outlines of bounding boxes are not drawn. */
  if (!draw_outline) {
    return;
  }

  if (ob->type == OB_GPENCIL) {
    OVERLAY_outline_gpencil(pd, ob);
    return;
  }

  if (ob->type == OB_VOLUME) {
    OVERLAY_outline_volume(pd, ob);
    return;
  }

  if (ob->type == OB_POINTCLOUD && pd->wireframe_mode) {
    /* Looks bad in this case. Could be relaxed if we draw a
     * wireframe of some sort in the future. */
    return;
  }

  if (dupli && !init_dupli) {
    geom = dupli->outline_geom;
    shgroup = dupli->outline_shgrp;
  }
  else {
    /* This fixes only the biggest case which is a plane in ortho view. */
    int flat_axis = 0;
    bool is_flat_object_viewed_from_side = ((draw_ctx->rv3d->persp == RV3D_ORTHO) &&
                                            DRW_object_is_flat(ob, &flat_axis) &&
                                            DRW_object_axis_orthogonal_to_view(ob, flat_axis));

    if (pd->xray_enabled_and_not_wire || is_flat_object_viewed_from_side) {
      geom = DRW_cache_object_edge_detection_get(ob, NULL);
    }
    else {
      geom = DRW_cache_object_surface_get(ob);
    }

    if (geom) {
      shgroup = (ob->type == OB_POINTCLOUD) ? pd->outlines_ptcloud_grp : pd->outlines_grp;
    }
  }

  if (shgroup && geom) {
    if (ob->type == OB_POINTCLOUD) {
      /* Draw range to avoid drawcall batching messing up the instance attribute. */
      DRW_shgroup_call_instance_range(shgroup, ob, geom, 0, 0);
    }
    else {
      DRW_shgroup_call(shgroup, geom, ob);
    }
  }

  if (init_dupli) {
    dupli->outline_shgrp = shgroup;
    dupli->outline_geom = geom;
  }
}

void OVERLAY_outline_draw(OVERLAY_Data *vedata)
{
  OVERLAY_FramebufferList *fbl = vedata->fbl;
  OVERLAY_PassList *psl = vedata->psl;
  const float clearcol[4] = {0.0f, 0.0f, 0.0f, 0.0f};

  bool do_outlines = psl->outlines_prepass_ps != NULL &&
                     !DRW_pass_is_empty(psl->outlines_prepass_ps);

  if (DRW_state_is_fbo() && do_outlines) {
    DRW_stats_group_start("Outlines");

    /* Render filled polygon on a separate framebuffer */
    GPU_framebuffer_bind(fbl->outlines_prepass_fb);
    GPU_framebuffer_clear_color_depth_stencil(fbl->outlines_prepass_fb, clearcol, 1.0f, 0x00);
    DRW_draw_pass(psl->outlines_prepass_ps);

    /* Search outline pixels */
    GPU_framebuffer_bind(fbl->outlines_resolve_fb);
    DRW_draw_pass(psl->outlines_detect_ps);

    DRW_stats_group_end();
  }
}