blob: 4f3c36c7bd737016037de3efea2eb200d435d08d (
plain)
1
2
3
4
5
6
7
8
9
10
11
|
out vec2 uvs;
void main()
{
int v = gl_VertexID % 3;
float x = float((v & 1) << 2);
float y = float((v & 2) << 1);
gl_Position = vec4(x - 1.0, y - 1.0, 1.0, 1.0);
uvs = vec2(x, y) * 0.5;
}
|