Welcome to mirror list, hosted at ThFree Co, Russian Federation.

edit_curve_point_vert.glsl « shaders « overlay « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: a811fcca0d4164ba4b7fa6f8ba1c582d5138b4b7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48

/* Keep the same value of `BEZIER_HANDLE` in `draw_cache_imp_curve.c` */
#define BEZIER_HANDLE 1 << 3

/* Keep the same value in `handle_display` in `DNA_view3d_types.h` */
#define CURVE_HANDLE_SELECTED 0

uniform bool showCurveHandles;
uniform int curveHandleDisplay;

in vec3 pos;
in int data;

out vec4 finalColor;

void main()
{
  GPU_INTEL_VERTEX_SHADER_WORKAROUND

  if ((data & VERT_SELECTED) != 0) {
    if ((data & VERT_ACTIVE) != 0) {
      finalColor = colorEditMeshActive;
    }
    else {
      finalColor = colorVertexSelect;
    }
  }
  else {
    finalColor = colorVertex;
  }

  vec3 world_pos = point_object_to_world(pos);
  gl_Position = point_world_to_ndc(world_pos);
  gl_PointSize = sizeVertex * 2.0;
#ifdef USE_WORLD_CLIP_PLANES
  world_clip_planes_calc_clip_distance(world_pos);
#endif

  bool show_handle = showCurveHandles;
  if ((curveHandleDisplay == CURVE_HANDLE_SELECTED) && ((data & VERT_SELECTED_BEZT_HANDLE) == 0)) {
    show_handle = false;
  }

  if (!show_handle && ((data & BEZIER_HANDLE) != 0)) {
    /* We set the vertex at the camera origin to generate 0 fragments. */
    gl_Position = vec4(0.0, 0.0, -3e36, 0.0);
  }
}