Welcome to mirror list, hosted at ThFree Co, Russian Federation.

edit_particle_point_vert.glsl « shaders « overlay « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 956b27e948d63078f227d0ecf143f42fca3ab1f4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
#pragma BLENDER_REQUIRE(common_view_lib.glsl)

void main()
{
  vec3 world_pos = point_object_to_world(pos);
  gl_Position = point_world_to_ndc(world_pos);

  finalColor = mix(colorWire, colorVertexSelect, color);

  gl_PointSize = sizeVertex * 2.0;

  view_clipping_distances(world_pos);
}