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edit_uv_face_dots_vert.glsl « shaders « overlay « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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#pragma BLENDER_REQUIRE(common_globals_lib.glsl)
#pragma BLENDER_REQUIRE(common_view_lib.glsl)

uniform float pointSize;

in vec2 u;
in int flag;

flat out vec4 finalColor;

void main()
{
  vec3 world_pos = point_object_to_world(vec3(u, 0.0));
  gl_Position = point_world_to_ndc(world_pos);

  finalColor = ((flag & FACE_UV_SELECT) != 0) ? colorVertexSelect : vec4(colorWire.rgb, 1.0);
  gl_PointSize = pointSize;
}