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/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_create_info.hh"
GPU_SHADER_CREATE_INFO(overlay_antialiasing)
.do_static_compilation(true)
.sampler(0, ImageType::DEPTH_2D, "depthTex")
.sampler(1, ImageType::FLOAT_2D, "colorTex")
.sampler(2, ImageType::FLOAT_2D, "lineTex")
.push_constant(Type::BOOL, "doSmoothLines")
.fragment_out(0, Type::VEC4, "fragColor")
.fragment_source("antialiasing_frag.glsl")
.additional_info("draw_fullscreen", "draw_globals");
GPU_SHADER_CREATE_INFO(overlay_xray_fade)
.do_static_compilation(true)
.sampler(0, ImageType::DEPTH_2D, "depthTex")
.sampler(1, ImageType::DEPTH_2D, "xrayDepthTex")
.push_constant(Type::FLOAT, "opacity")
.fragment_out(0, Type::VEC4, "fragColor")
.fragment_source("xray_fade_frag.glsl")
.additional_info("draw_fullscreen");
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