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/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_create_info.hh"
GPU_SHADER_INTERFACE_INFO(overlay_sculpt_curves_selection_iface, "")
.smooth(Type::FLOAT, "mask_weight");
GPU_SHADER_CREATE_INFO(overlay_sculpt_curves_selection)
.do_static_compilation(true)
.push_constant(Type::BOOL, "is_point_domain")
.push_constant(Type::FLOAT, "selection_opacity")
.sampler(0, ImageType::FLOAT_BUFFER, "selection_tx")
.vertex_out(overlay_sculpt_curves_selection_iface)
.vertex_source("overlay_sculpt_curves_selection_vert.glsl")
.fragment_source("overlay_sculpt_curves_selection_frag.glsl")
.fragment_out(0, Type::VEC4, "out_color")
.additional_info("draw_hair", "draw_globals");
GPU_SHADER_CREATE_INFO(overlay_sculpt_curves_selection_clipped)
.do_static_compilation(true)
.additional_info("overlay_sculpt_curves_selection", "drw_clipped");
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