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/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_create_info.hh"
GPU_SHADER_INTERFACE_INFO(overlay_viewer_attribute_iface, "").smooth(Type::VEC4, "finalColor");
GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_common).push_constant(Type::FLOAT, "opacity");
GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_mesh)
.do_static_compilation(true)
.vertex_source("overlay_viewer_attribute_mesh_vert.glsl")
.fragment_source("overlay_viewer_attribute_frag.glsl")
.fragment_out(0, Type::VEC4, "out_color")
.fragment_out(1, Type::VEC4, "lineOutput")
.vertex_in(0, Type::VEC3, "pos")
.vertex_in(1, Type::VEC4, "attribute_value")
.vertex_out(overlay_viewer_attribute_iface)
.additional_info("overlay_viewer_attribute_common", "draw_mesh");
GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_mesh_clipped)
.do_static_compilation(true)
.additional_info("overlay_viewer_attribute_mesh", "drw_clipped");
GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_pointcloud)
.do_static_compilation(true)
.vertex_source("overlay_viewer_attribute_pointcloud_vert.glsl")
.fragment_source("overlay_viewer_attribute_frag.glsl")
.fragment_out(0, Type::VEC4, "out_color")
.fragment_out(1, Type::VEC4, "lineOutput")
.vertex_in(3, Type::VEC4, "attribute_value")
.vertex_out(overlay_viewer_attribute_iface)
.additional_info("overlay_viewer_attribute_common", "draw_pointcloud");
GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_pointcloud_clipped)
.do_static_compilation(true)
.additional_info("overlay_viewer_attribute_pointcloud", "drw_clipped");
GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_curve)
.do_static_compilation(true)
.vertex_source("overlay_viewer_attribute_curve_vert.glsl")
.fragment_source("overlay_viewer_attribute_frag.glsl")
.fragment_out(0, Type::VEC4, "out_color")
.fragment_out(1, Type::VEC4, "lineOutput")
.vertex_in(0, Type::VEC3, "pos")
.vertex_in(1, Type::VEC4, "attribute_value")
.vertex_out(overlay_viewer_attribute_iface)
.additional_info("overlay_viewer_attribute_common", "draw_modelmat", "draw_resource_id");
GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_curve_clipped)
.do_static_compilation(true)
.additional_info("overlay_viewer_attribute_curve", "drw_clipped");
GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_curves)
.do_static_compilation(true)
.vertex_source("overlay_viewer_attribute_curves_vert.glsl")
.fragment_source("overlay_viewer_attribute_frag.glsl")
.fragment_out(0, Type::VEC4, "out_color")
.fragment_out(1, Type::VEC4, "lineOutput")
.sampler(0, ImageType::FLOAT_BUFFER, "color_tx")
.push_constant(Type::BOOL, "is_point_domain")
.vertex_out(overlay_viewer_attribute_iface)
.additional_info("overlay_viewer_attribute_common", "draw_hair");
GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_curves_clipped)
.do_static_compilation(true)
.additional_info("overlay_viewer_attribute_curves", "drw_clipped");
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