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/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_create_info.hh"
/* -------------------------------------------------------------------- */
/** \name Volume Velocity
* \{ */
GPU_SHADER_INTERFACE_INFO(overlay_volume_velocity_iface, "").smooth(Type::VEC4, "finalColor");
GPU_SHADER_CREATE_INFO(overlay_volume_velocity)
.do_static_compilation(true)
.sampler(0, ImageType::FLOAT_3D, "velocityX")
.sampler(1, ImageType::FLOAT_3D, "velocityY")
.sampler(2, ImageType::FLOAT_3D, "velocityZ")
.push_constant(Type::FLOAT, "displaySize")
.push_constant(Type::FLOAT, "slicePosition")
.push_constant(Type::INT, "sliceAxis")
.push_constant(Type::BOOL, "scaleWithMagnitude")
.push_constant(Type::BOOL, "isCellCentered")
/* FluidDomainSettings.cell_size */
.push_constant(Type::VEC3, "cellSize")
/* FluidDomainSettings.p0 */
.push_constant(Type::VEC3, "domainOriginOffset")
/* FluidDomainSettings.res_min */
.push_constant(Type::IVEC3, "adaptiveCellOffset")
.vertex_out(overlay_volume_velocity_iface)
.fragment_out(0, Type::VEC4, "fragColor")
.vertex_source("overlay_volume_velocity_vert.glsl")
.fragment_source("overlay_varying_color.glsl")
.additional_info("draw_volume");
GPU_SHADER_CREATE_INFO(overlay_volume_velocity_mac)
.do_static_compilation(true)
.define("USE_MAC")
.push_constant(Type::BOOL, "drawMACX")
.push_constant(Type::BOOL, "drawMACY")
.push_constant(Type::BOOL, "drawMACZ")
.additional_info("overlay_volume_velocity");
GPU_SHADER_CREATE_INFO(overlay_volume_velocity_needle)
.do_static_compilation(true)
.define("USE_NEEDLE")
.additional_info("overlay_volume_velocity");
/** \} */
/* -------------------------------------------------------------------- */
/** \name Volume Grid-Lines
* \{ */
GPU_SHADER_INTERFACE_INFO(overlay_volume_gridlines_iface, "").flat(Type::VEC4, "finalColor");
GPU_SHADER_CREATE_INFO(overlay_volume_gridlines)
.do_static_compilation(true)
.push_constant(Type::FLOAT, "slicePosition")
.push_constant(Type::INT, "sliceAxis")
/* FluidDomainSettings.res */
.push_constant(Type::IVEC3, "volumeSize")
/* FluidDomainSettings.cell_size */
.push_constant(Type::VEC3, "cellSize")
/* FluidDomainSettings.p0 */
.push_constant(Type::VEC3, "domainOriginOffset")
/* FluidDomainSettings.res_min */
.push_constant(Type::IVEC3, "adaptiveCellOffset")
.vertex_out(overlay_volume_gridlines_iface)
.fragment_out(0, Type::VEC4, "fragColor")
.vertex_source("overlay_volume_gridlines_vert.glsl")
.fragment_source("overlay_varying_color.glsl")
.additional_info("draw_volume");
GPU_SHADER_CREATE_INFO(overlay_volume_gridlines_flags)
.do_static_compilation(true)
.define("SHOW_FLAGS")
.sampler(0, ImageType::UINT_3D, "flagTexture")
.additional_info("overlay_volume_gridlines");
GPU_SHADER_CREATE_INFO(overlay_volume_gridlines_range)
.do_static_compilation(true)
.define("SHOW_RANGE")
.push_constant(Type::FLOAT, "lowerBound")
.push_constant(Type::FLOAT, "upperBound")
.push_constant(Type::VEC4, "rangeColor")
.push_constant(Type::INT, "cellFilter")
.sampler(0, ImageType::UINT_3D, "flagTexture")
.sampler(1, ImageType::FLOAT_3D, "fieldTexture")
.additional_info("overlay_volume_gridlines");
/** \} */
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