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overlay_armature_wire_frag.glsl « shaders « overlay « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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#pragma BLENDER_REQUIRE(common_view_lib.glsl)

void main()
{
  lineOutput = pack_line_data(gl_FragCoord.xy, edgeStart, edgePos);
  fragColor = vec4(finalColor.rgb, finalColor.a * alpha);
}