blob: 70892954cd8695f329e5d3783f51af0c5909e3ff (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
|
#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
#pragma BLENDER_REQUIRE(common_view_lib.glsl)
#define pointSize mpathPointSettings.x
#define frameCurrent mpathPointSettings.y
#define cacheStart mpathPointSettings.z
#define stepSize mpathPointSettings.w
void main()
{
gl_Position = drw_view.persmat * vec4(pos, 1.0);
gl_PointSize = float(pointSize + 2);
int frame = gl_VertexID + cacheStart;
bool use_custom_color = customColor.x >= 0.0;
finalColor = (use_custom_color) ? vec4(customColor, 1.0) : vec4(1.0);
/* Bias to reduce z fighting with the path */
gl_Position.z -= 1e-4;
if (gl_VertexID % stepSize == 0) {
gl_PointSize = float(pointSize) + 4;
}
if (showKeyFrames) {
if ((flag & MOTIONPATH_VERT_KEY) != 0) {
gl_PointSize = float(pointSize + 5);
finalColor = colorVertexSelect;
/* Bias more to get these on top of regular points */
gl_Position.z -= 1e-4;
}
/* Draw big green dot where the current frame is.
* NOTE: this is only done when keyframes are shown, since this adds similar types of clutter
*/
if (frame == frameCurrent) {
gl_PointSize = float(pointSize + 8);
finalColor = colorCurrentFrame;
/* Bias more to get these on top of keyframes */
gl_Position.z -= 1e-4;
}
}
gl_PointSize *= sizePixel;
view_clipping_distances(pos);
}
|