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paint_texture_frag.glsl « shaders « overlay « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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in vec2 uv_interp;

out vec4 fragColor;

uniform float opacity = 1.0;

uniform sampler2D maskImage;
uniform bool maskImagePremultiplied;
uniform vec3 maskColor;
uniform bool maskInvertStencil;

void main()
{
  vec4 mask = vec4(texture_read_as_srgb(maskImage, maskImagePremultiplied, uv_interp).rgb, 1.0);
  if (maskInvertStencil) {
    mask.rgb = 1.0 - mask.rgb;
  }
  float mask_step = smoothstep(0.0, 3.0, mask.r + mask.g + mask.b);
  mask.rgb *= maskColor;
  mask.a = mask_step * opacity;

  fragColor = mask;
}