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sculpt_mask_vert.glsl « shaders « overlay « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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uniform float maskOpacity;
uniform float faceSetsOpacity;

in vec3 pos;
in vec3 fset;
in float msk;

out vec4 finalColor;

void main()
{
  vec3 world_pos = point_object_to_world(pos);
  gl_Position = point_world_to_ndc(world_pos);

  finalColor = vec4(mix(vec3(1.0), fset, faceSetsOpacity), 1.0);
  finalColor.rgb *= (1.0 - (msk * maskOpacity));

#ifdef USE_WORLD_CLIP_PLANES
  world_clip_planes_calc_clip_distance(world_pos);
#endif
}