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workbench_effect_taa_frag.glsl « shaders « workbench « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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uniform sampler2D colorBuffer;

in vec4 uvcoordsvar;

out vec4 fragColor;

void main()
{
  fragColor = texture(colorBuffer, uvcoordsvar.st);
}