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workbench_forward_depth_frag.glsl « shaders « workbench « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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uniform int object_id = 0;
layout(location = 0) out uint objectId;
uniform float ImageTransparencyCutoff = 0.1;
#ifdef V3D_SHADING_TEXTURE_COLOR
uniform sampler2D image;

in vec2 uv_interp;
#endif

void main()
{
#ifdef V3D_SHADING_TEXTURE_COLOR
  vec4 diffuse_color = texture(image, uv_interp);
  if (diffuse_color.a < ImageTransparencyCutoff) {
    discard;
  }
#endif

  objectId = uint(object_id);
}