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workbench_forward_depth_frag.glsl « shaders « workbench « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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uniform int object_id = 0;
layout(location=0) out uint objectId;

void main()
{
	objectId = uint(object_id);
}