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workbench_shadow_debug_frag.glsl « shaders « workbench « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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void main()
{
  const float a = 0.25;
#ifdef SHADOW_PASS
  materialData.rgb = gl_FrontFacing ? vec3(a, -a, 0.0) : vec3(-a, a, 0.0);
#else
  materialData.rgb = gl_FrontFacing ? vec3(a, a, -a) : vec3(-a, -a, a);
#endif
  materialData.a = 0.0;
  normalData = vec4(0.0);
  objectId = 0u;
}