blob: 50a721f948f6db06558f47fad1ddbac832b033e3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
#define INFINITE 1000.0
uniform mat4 ModelViewProjectionMatrix;
uniform vec3 lightDirection = vec3(0.57, 0.57, -0.57);
uniform float lightDistance = 1e4;
in vec3 pos;
out VertexData {
vec3 pos; /* local position */
vec4 frontPosition; /* final ndc position */
vec4 backPosition;
} vData;
void main()
{
vData.pos = pos;
vData.frontPosition = ModelViewProjectionMatrix * vec4(pos, 1.0);
vData.backPosition = ModelViewProjectionMatrix * vec4(pos + lightDirection * lightDistance, 1.0);
}
|