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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2020 Blender Foundation. */
/** \file
* \ingroup draw
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct GPUViewport;
/**
* Draw texture to frame-buffer without any color transforms.
*/
void DRW_transform_none(struct GPUTexture *tex);
void DRW_viewport_colormanagement_set(struct GPUViewport *viewport);
#ifdef __cplusplus
}
#endif
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