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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2018 Blender Foundation. */
/** \file
* \ingroup draw
*/
#pragma once
struct BoundBox;
void DRW_debug_modelmat_reset(void);
void DRW_debug_modelmat(const float modelmat[4][4]);
void DRW_debug_line_v3v3(const float v1[3], const float v2[3], const float color[4]);
void DRW_debug_polygon_v3(const float (*v)[3], int vert_len, const float color[4]);
/**
* \note g_modelmat is still applied on top.
*/
void DRW_debug_m4(const float m[4][4]);
void DRW_debug_m4_as_bbox(const float m[4][4], const float color[4], bool invert);
void DRW_debug_bbox(const BoundBox *bbox, const float color[4]);
void DRW_debug_sphere(const float center[3], float radius, const float color[4]);
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