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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2017 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup draw
 */

#pragma once

#ifdef __cplusplus
extern "C" {
#endif

#define MAX_LAYER_NAME_CT 4 /* u0123456789, u, au, a0123456789 */
#define MAX_LAYER_NAME_LEN (GPU_MAX_SAFE_ATTR_NAME + 2)
#define MAX_THICKRES 2    /* see eHairType */
#define MAX_HAIR_SUBDIV 4 /* see hair_subdiv rna */

typedef enum ParticleRefineShader {
  PART_REFINE_CATMULL_ROM = 0,
  PART_REFINE_MAX_SHADER,
} ParticleRefineShader;

struct ModifierData;
struct Object;
struct ParticleHairCache;
struct ParticleSystem;

typedef struct ParticleHairFinalCache {
  /* Output of the subdivision stage: vertex buff sized to subdiv level. */
  GPUVertBuf *proc_buf;

  /* Just contains a huge index buffer used to draw the final hair. */
  GPUBatch *proc_hairs[MAX_THICKRES];

  int strands_res; /* points per hair, at least 2 */
} ParticleHairFinalCache;

typedef struct ParticleHairCache {
  GPUVertBuf *pos;
  GPUIndexBuf *indices;
  GPUBatch *hairs;

  /* Hair Procedural display: Interpolation is done on the GPU. */
  GPUVertBuf *proc_point_buf; /* Input control points */

  /** Infos of control points strands (segment count and base index) */
  GPUVertBuf *proc_strand_buf;

  /* Hair Length */
  GPUVertBuf *proc_length_buf;

  GPUVertBuf *proc_strand_seg_buf;

  GPUVertBuf *proc_uv_buf[MAX_MTFACE];
  GPUTexture *uv_tex[MAX_MTFACE];
  char uv_layer_names[MAX_MTFACE][MAX_LAYER_NAME_CT][MAX_LAYER_NAME_LEN];

  GPUVertBuf **proc_col_buf;
  GPUTexture **col_tex;
  char (*col_layer_names)[MAX_LAYER_NAME_CT][MAX_LAYER_NAME_LEN];

  int num_uv_layers;
  int num_col_layers;

  ParticleHairFinalCache final[MAX_HAIR_SUBDIV];

  int strands_len;
  int elems_len;
  int point_len;
} ParticleHairCache;

/**
 * Ensure all textures and buffers needed for GPU accelerated drawing.
 */
bool particles_ensure_procedural_data(struct Object *object,
                                      struct ParticleSystem *psys,
                                      struct ModifierData *md,
                                      struct ParticleHairCache **r_hair_cache,
                                      struct GPUMaterial *gpu_material,
                                      int subdiv,
                                      int thickness_res);

#ifdef __cplusplus
}
#endif