Welcome to mirror list, hosted at ThFree Co, Russian Federation.

draw_manager_data.c « intern « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: ab570667a773b64d5aa7dd5c38e718874a7134ea (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2016, Blender Foundation.
 */

/** \file
 * \ingroup draw
 */

#include "draw_manager.h"

#include "BKE_curve.h"
#include "BKE_duplilist.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"

#include "DNA_curve_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"

#include "BLI_alloca.h"
#include "BLI_hash.h"
#include "BLI_link_utils.h"
#include "BLI_listbase.h"
#include "BLI_memblock.h"
#include "BLI_mempool.h"

#ifdef DRW_DEBUG_CULLING
#  include "BLI_math_bits.h"
#endif

#include "GPU_buffers.h"
#include "GPU_capabilities.h"
#include "GPU_material.h"
#include "GPU_uniform_buffer.h"

#include "intern/gpu_codegen.h"

/* -------------------------------------------------------------------- */
/** \name Uniform Buffer Object (DRW_uniformbuffer)
 * \{ */

static void draw_call_sort(DRWCommand *array, DRWCommand *array_tmp, int array_len)
{
  /* Count unique batches. Tt's not really important if
   * there is collisions. If there is a lot of different batches,
   * the sorting benefit will be negligible.
   * So at least sort fast! */
  uchar idx[128] = {0};
  /* Shift by 6 positions knowing each GPUBatch is > 64 bytes */
#define KEY(a) ((((size_t)((a).draw.batch)) >> 6) % ARRAY_SIZE(idx))
  BLI_assert(array_len <= ARRAY_SIZE(idx));

  for (int i = 0; i < array_len; i++) {
    /* Early out if nothing to sort. */
    if (++idx[KEY(array[i])] == array_len) {
      return;
    }
  }
  /* Accumulate batch indices */
  for (int i = 1; i < ARRAY_SIZE(idx); i++) {
    idx[i] += idx[i - 1];
  }
  /* Traverse in reverse to not change the order of the resource ID's. */
  for (int src = array_len - 1; src >= 0; src--) {
    array_tmp[--idx[KEY(array[src])]] = array[src];
  }
#undef KEY

  memcpy(array, array_tmp, sizeof(*array) * array_len);
}

void drw_resource_buffer_finish(DRWData *vmempool)
{
  int chunk_id = DRW_handle_chunk_get(&DST.resource_handle);
  int elem_id = DRW_handle_id_get(&DST.resource_handle);
  int ubo_len = 1 + chunk_id - ((elem_id == 0) ? 1 : 0);
  size_t list_size = sizeof(GPUUniformBuf *) * ubo_len;

  /* TODO: find a better system. currently a lot of obinfos UBO are going to be unused
   * if not rendering with Eevee. */

  if (vmempool->matrices_ubo == NULL) {
    vmempool->matrices_ubo = MEM_callocN(list_size, __func__);
    vmempool->obinfos_ubo = MEM_callocN(list_size, __func__);
    vmempool->ubo_len = ubo_len;
  }

  /* Remove unnecessary buffers */
  for (int i = ubo_len; i < vmempool->ubo_len; i++) {
    GPU_uniformbuf_free(vmempool->matrices_ubo[i]);
    GPU_uniformbuf_free(vmempool->obinfos_ubo[i]);
  }

  if (ubo_len != vmempool->ubo_len) {
    vmempool->matrices_ubo = MEM_recallocN(vmempool->matrices_ubo, list_size);
    vmempool->obinfos_ubo = MEM_recallocN(vmempool->obinfos_ubo, list_size);
    vmempool->ubo_len = ubo_len;
  }

  /* Create/Update buffers. */
  for (int i = 0; i < ubo_len; i++) {
    void *data_obmat = BLI_memblock_elem_get(vmempool->obmats, i, 0);
    void *data_infos = BLI_memblock_elem_get(vmempool->obinfos, i, 0);
    if (vmempool->matrices_ubo[i] == NULL) {
      vmempool->matrices_ubo[i] = GPU_uniformbuf_create(sizeof(DRWObjectMatrix) *
                                                        DRW_RESOURCE_CHUNK_LEN);
      vmempool->obinfos_ubo[i] = GPU_uniformbuf_create(sizeof(DRWObjectInfos) *
                                                       DRW_RESOURCE_CHUNK_LEN);
    }
    GPU_uniformbuf_update(vmempool->matrices_ubo[i], data_obmat);
    GPU_uniformbuf_update(vmempool->obinfos_ubo[i], data_infos);
  }

  DRW_uniform_attrs_pool_flush_all(vmempool->obattrs_ubo_pool);

  /* Aligned alloc to avoid unaligned memcpy. */
  DRWCommandChunk *chunk_tmp = MEM_mallocN_aligned(sizeof(DRWCommandChunk), 16, "tmp call chunk");
  DRWCommandChunk *chunk;
  BLI_memblock_iter iter;
  BLI_memblock_iternew(vmempool->commands, &iter);
  while ((chunk = BLI_memblock_iterstep(&iter))) {
    bool sortable = true;
    /* We can only sort chunks that contain #DRWCommandDraw only. */
    for (int i = 0; i < ARRAY_SIZE(chunk->command_type) && sortable; i++) {
      if (chunk->command_type[i] != 0) {
        sortable = false;
      }
    }
    if (sortable) {
      draw_call_sort(chunk->commands, chunk_tmp->commands, chunk->command_used);
    }
  }
  MEM_freeN(chunk_tmp);
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Uniforms (DRW_shgroup_uniform)
 * \{ */

static void drw_shgroup_uniform_create_ex(DRWShadingGroup *shgroup,
                                          int loc,
                                          DRWUniformType type,
                                          const void *value,
                                          eGPUSamplerState sampler_state,
                                          int length,
                                          int arraysize)
{
  if (loc == -1) {
    /* Nice to enable eventually, for now EEVEE uses uniforms that might not exist. */
    // BLI_assert(0);
    return;
  }

  DRWUniformChunk *unichunk = shgroup->uniforms;
  /* Happens on first uniform or if chunk is full. */
  if (!unichunk || unichunk->uniform_used == unichunk->uniform_len) {
    unichunk = BLI_memblock_alloc(DST.vmempool->uniforms);
    unichunk->uniform_len = ARRAY_SIZE(shgroup->uniforms->uniforms);
    unichunk->uniform_used = 0;
    BLI_LINKS_PREPEND(shgroup->uniforms, unichunk);
  }

  DRWUniform *uni = unichunk->uniforms + unichunk->uniform_used++;

  uni->location = loc;
  uni->type = type;
  uni->length = length;
  uni->arraysize = arraysize;

  switch (type) {
    case DRW_UNIFORM_INT_COPY:
      BLI_assert(length <= 4);
      memcpy(uni->ivalue, value, sizeof(int) * length);
      break;
    case DRW_UNIFORM_FLOAT_COPY:
      BLI_assert(length <= 4);
      memcpy(uni->fvalue, value, sizeof(float) * length);
      break;
    case DRW_UNIFORM_BLOCK:
      uni->block = (GPUUniformBuf *)value;
      break;
    case DRW_UNIFORM_BLOCK_REF:
      uni->block_ref = (GPUUniformBuf **)value;
      break;
    case DRW_UNIFORM_IMAGE:
    case DRW_UNIFORM_TEXTURE:
      uni->texture = (GPUTexture *)value;
      uni->sampler_state = sampler_state;
      break;
    case DRW_UNIFORM_IMAGE_REF:
    case DRW_UNIFORM_TEXTURE_REF:
      uni->texture_ref = (GPUTexture **)value;
      uni->sampler_state = sampler_state;
      break;
    case DRW_UNIFORM_BLOCK_OBATTRS:
      uni->uniform_attrs = (GPUUniformAttrList *)value;
      break;
    default:
      uni->pvalue = (const float *)value;
      break;
  }
}

static void drw_shgroup_uniform(DRWShadingGroup *shgroup,
                                const char *name,
                                DRWUniformType type,
                                const void *value,
                                int length,
                                int arraysize)
{
  BLI_assert(arraysize > 0 && arraysize <= 16);
  BLI_assert(length >= 0 && length <= 16);
  BLI_assert(!ELEM(type,
                   DRW_UNIFORM_BLOCK,
                   DRW_UNIFORM_BLOCK_REF,
                   DRW_UNIFORM_TEXTURE,
                   DRW_UNIFORM_TEXTURE_REF));
  int location = GPU_shader_get_uniform(shgroup->shader, name);
  drw_shgroup_uniform_create_ex(shgroup, location, type, value, 0, length, arraysize);
}

void DRW_shgroup_uniform_texture_ex(DRWShadingGroup *shgroup,
                                    const char *name,
                                    const GPUTexture *tex,
                                    eGPUSamplerState sampler_state)
{
  BLI_assert(tex != NULL);
  int loc = GPU_shader_get_texture_binding(shgroup->shader, name);
  drw_shgroup_uniform_create_ex(shgroup, loc, DRW_UNIFORM_TEXTURE, tex, sampler_state, 0, 1);
}

void DRW_shgroup_uniform_texture(DRWShadingGroup *shgroup, const char *name, const GPUTexture *tex)
{
  DRW_shgroup_uniform_texture_ex(shgroup, name, tex, GPU_SAMPLER_MAX);
}

void DRW_shgroup_uniform_texture_ref_ex(DRWShadingGroup *shgroup,
                                        const char *name,
                                        GPUTexture **tex,
                                        eGPUSamplerState sampler_state)
{
  BLI_assert(tex != NULL);
  int loc = GPU_shader_get_texture_binding(shgroup->shader, name);
  drw_shgroup_uniform_create_ex(shgroup, loc, DRW_UNIFORM_TEXTURE_REF, tex, sampler_state, 0, 1);
}

void DRW_shgroup_uniform_texture_ref(DRWShadingGroup *shgroup, const char *name, GPUTexture **tex)
{
  DRW_shgroup_uniform_texture_ref_ex(shgroup, name, tex, GPU_SAMPLER_MAX);
}

void DRW_shgroup_uniform_image(DRWShadingGroup *shgroup, const char *name, const GPUTexture *tex)
{
  BLI_assert(tex != NULL);
  int loc = GPU_shader_get_texture_binding(shgroup->shader, name);
  drw_shgroup_uniform_create_ex(shgroup, loc, DRW_UNIFORM_IMAGE, tex, 0, 0, 1);
}

void DRW_shgroup_uniform_image_ref(DRWShadingGroup *shgroup, const char *name, GPUTexture **tex)
{
  BLI_assert(tex != NULL);
  int loc = GPU_shader_get_texture_binding(shgroup->shader, name);
  drw_shgroup_uniform_create_ex(shgroup, loc, DRW_UNIFORM_IMAGE_REF, tex, 0, 0, 1);
}

void DRW_shgroup_uniform_block(DRWShadingGroup *shgroup,
                               const char *name,
                               const GPUUniformBuf *ubo)
{
  BLI_assert(ubo != NULL);
  int loc = GPU_shader_get_uniform_block_binding(shgroup->shader, name);
  drw_shgroup_uniform_create_ex(shgroup, loc, DRW_UNIFORM_BLOCK, ubo, 0, 0, 1);
}

void DRW_shgroup_uniform_block_ref(DRWShadingGroup *shgroup, const char *name, GPUUniformBuf **ubo)
{
  BLI_assert(ubo != NULL);
  int loc = GPU_shader_get_uniform_block_binding(shgroup->shader, name);
  drw_shgroup_uniform_create_ex(shgroup, loc, DRW_UNIFORM_BLOCK_REF, ubo, 0, 0, 1);
}

void DRW_shgroup_uniform_bool(DRWShadingGroup *shgroup,
                              const char *name,
                              const int *value,
                              int arraysize)
{
  /* Boolean are expected to be 4bytes longs for OpenGL! */
  drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_INT, value, 1, arraysize);
}

void DRW_shgroup_uniform_float(DRWShadingGroup *shgroup,
                               const char *name,
                               const float *value,
                               int arraysize)
{
  drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_FLOAT, value, 1, arraysize);
}

void DRW_shgroup_uniform_vec2(DRWShadingGroup *shgroup,
                              const char *name,
                              const float *value,
                              int arraysize)
{
  drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_FLOAT, value, 2, arraysize);
}

void DRW_shgroup_uniform_vec3(DRWShadingGroup *shgroup,
                              const char *name,
                              const float *value,
                              int arraysize)
{
  drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_FLOAT, value, 3, arraysize);
}

void DRW_shgroup_uniform_vec4(DRWShadingGroup *shgroup,
                              const char *name,
                              const float *value,
                              int arraysize)
{
  drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_FLOAT, value, 4, arraysize);
}

void DRW_shgroup_uniform_int(DRWShadingGroup *shgroup,
                             const char *name,
                             const int *value,
                             int arraysize)
{
  drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_INT, value, 1, arraysize);
}

void DRW_shgroup_uniform_ivec2(DRWShadingGroup *shgroup,
                               const char *name,
                               const int *value,
                               int arraysize)
{
  drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_INT, value, 2, arraysize);
}

void DRW_shgroup_uniform_ivec3(DRWShadingGroup *shgroup,
                               const char *name,
                               const int *value,
                               int arraysize)
{
  drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_INT, value, 3, arraysize);
}

void DRW_shgroup_uniform_ivec4(DRWShadingGroup *shgroup,
                               const char *name,
                               const int *value,
                               int arraysize)
{
  drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_INT, value, 4, arraysize);
}

void DRW_shgroup_uniform_mat3(DRWShadingGroup *shgroup, const char *name, const float (*value)[3])
{
  drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_FLOAT, (float *)value, 9, 1);
}

void DRW_shgroup_uniform_mat4(DRWShadingGroup *shgroup, const char *name, const float (*value)[4])
{
  drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_FLOAT, (float *)value, 16, 1);
}

void DRW_shgroup_uniform_int_copy(DRWShadingGroup *shgroup, const char *name, const int value)
{
  drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_INT_COPY, &value, 1, 1);
}

void DRW_shgroup_uniform_ivec2_copy(DRWShadingGroup *shgroup, const char *name, const int *value)
{
  drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_INT_COPY, value, 2, 1);
}

void DRW_shgroup_uniform_ivec3_copy(DRWShadingGroup *shgroup, const char *name, const int *value)
{
  drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_INT_COPY, value, 3, 1);
}

void DRW_shgroup_uniform_ivec4_copy(DRWShadingGroup *shgroup, const char *name, const int *value)
{
  drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_INT_COPY, value, 4, 1);
}

void DRW_shgroup_uniform_bool_copy(DRWShadingGroup *shgroup, const char *name, const bool value)
{
  int ival = value;
  drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_INT_COPY, &ival, 1, 1);
}

void DRW_shgroup_uniform_float_copy(DRWShadingGroup *shgroup, const char *name, const float value)
{
  drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_FLOAT_COPY, &value, 1, 1);
}

void DRW_shgroup_uniform_vec2_copy(DRWShadingGroup *shgroup, const char *name, const float *value)
{
  drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_FLOAT_COPY, value, 2, 1);
}

void DRW_shgroup_uniform_vec3_copy(DRWShadingGroup *shgroup, const char *name, const float *value)
{
  drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_FLOAT_COPY, value, 3, 1);
}

void DRW_shgroup_uniform_vec4_copy(DRWShadingGroup *shgroup, const char *name, const float *value)
{
  drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_FLOAT_COPY, value, 4, 1);
}

void DRW_shgroup_uniform_vec4_array_copy(DRWShadingGroup *shgroup,
                                         const char *name,
                                         const float (*value)[4],
                                         int arraysize)
{
  int location = GPU_shader_get_uniform(shgroup->shader, name);

  if (location == -1) {
    /* Nice to enable eventually, for now EEVEE uses uniforms that might not exist. */
    // BLI_assert(0);
    return;
  }

  for (int i = 0; i < arraysize; i++) {
    drw_shgroup_uniform_create_ex(
        shgroup, location + i, DRW_UNIFORM_FLOAT_COPY, &value[i], 0, 4, 1);
  }
}

void DRW_shgroup_vertex_buffer(DRWShadingGroup *shgroup,
                               const char *name,
                               GPUVertBuf *vertex_buffer)
{
  int location = GPU_shader_get_ssbo(shgroup->shader, name);
  if (location == -1) {
    BLI_assert_msg(0, "Unable to locate binding of shader storage buffer objects.");
    return;
  }
  drw_shgroup_uniform_create_ex(
      shgroup, location, DRW_UNIFORM_VERTEX_BUFFER_AS_STORAGE, vertex_buffer, 0, 0, 1);
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Draw Call (DRW_calls)
 * \{ */

static void drw_call_calc_orco(Object *ob, float (*r_orcofacs)[4])
{
  ID *ob_data = (ob) ? ob->data : NULL;
  float *texcoloc = NULL;
  float *texcosize = NULL;
  if (ob_data != NULL) {
    switch (GS(ob_data->name)) {
      case ID_ME:
        BKE_mesh_texspace_get_reference((Mesh *)ob_data, NULL, &texcoloc, &texcosize);
        break;
      case ID_CU: {
        Curve *cu = (Curve *)ob_data;
        BKE_curve_texspace_ensure(cu);
        texcoloc = cu->loc;
        texcosize = cu->size;
        break;
      }
      case ID_MB: {
        MetaBall *mb = (MetaBall *)ob_data;
        texcoloc = mb->loc;
        texcosize = mb->size;
        break;
      }
      default:
        break;
    }
  }

  if ((texcoloc != NULL) && (texcosize != NULL)) {
    mul_v3_v3fl(r_orcofacs[1], texcosize, 2.0f);
    invert_v3(r_orcofacs[1]);
    sub_v3_v3v3(r_orcofacs[0], texcoloc, texcosize);
    negate_v3(r_orcofacs[0]);
    mul_v3_v3(r_orcofacs[0], r_orcofacs[1]); /* result in a nice MADD in the shader */
  }
  else {
    copy_v3_fl(r_orcofacs[0], 0.0f);
    copy_v3_fl(r_orcofacs[1], 1.0f);
  }
}

BLI_INLINE void drw_call_matrix_init(DRWObjectMatrix *ob_mats, Object *ob, float (*obmat)[4])
{
  copy_m4_m4(ob_mats->model, obmat);
  if (ob) {
    copy_m4_m4(ob_mats->modelinverse, ob->imat);
  }
  else {
    /* WATCH: Can be costly. */
    invert_m4_m4(ob_mats->modelinverse, ob_mats->model);
  }
}

static void drw_call_obinfos_init(DRWObjectInfos *ob_infos, Object *ob)
{
  BLI_assert(ob);
  /* Index. */
  ob_infos->ob_index = ob->index;
  /* Orco factors. */
  drw_call_calc_orco(ob, ob_infos->orcotexfac);
  /* Random float value. */
  uint random = (DST.dupli_source) ?
                     DST.dupli_source->random_id :
                     /* TODO(fclem): this is rather costly to do at runtime. Maybe we can
                      * put it in ob->runtime and make depsgraph ensure it is up to date. */
                     BLI_hash_int_2d(BLI_hash_string(ob->id.name + 2), 0);
  ob_infos->ob_random = random * (1.0f / (float)0xFFFFFFFF);
  /* Object State. */
  ob_infos->ob_flag = 1.0f; /* Required to have a correct sign */
  ob_infos->ob_flag += (ob->base_flag & BASE_SELECTED) ? (1 << 1) : 0;
  ob_infos->ob_flag += (ob->base_flag & BASE_FROM_DUPLI) ? (1 << 2) : 0;
  ob_infos->ob_flag += (ob->base_flag & BASE_FROM_SET) ? (1 << 3) : 0;
  if (ob->base_flag & BASE_FROM_DUPLI) {
    ob_infos->ob_flag += (DRW_object_get_dupli_parent(ob) == DST.draw_ctx.obact) ? (1 << 4) : 0;
  }
  else {
    ob_infos->ob_flag += (ob == DST.draw_ctx.obact) ? (1 << 4) : 0;
  }
  /* Negative scaling. */
  ob_infos->ob_flag *= (ob->transflag & OB_NEG_SCALE) ? -1.0f : 1.0f;
  /* Object Color. */
  copy_v4_v4(ob_infos->ob_color, ob->color);
}

static void drw_call_culling_init(DRWCullingState *cull, Object *ob)
{
  BoundBox *bbox;
  if (ob != NULL && (bbox = BKE_object_boundbox_get(ob))) {
    float corner[3];
    /* Get BoundSphere center and radius from the BoundBox. */
    mid_v3_v3v3(cull->bsphere.center, bbox->vec[0], bbox->vec[6]);
    mul_v3_m4v3(corner, ob->obmat, bbox->vec[0]);
    mul_m4_v3(ob->obmat, cull->bsphere.center);
    cull->bsphere.radius = len_v3v3(cull->bsphere.center, corner);

    /* Bypass test for very large objects (see T67319). */
    if (UNLIKELY(cull->bsphere.radius > 1e12)) {
      cull->bsphere.radius = -1.0f;
    }
  }
  else {
    /* Bypass test. */
    cull->bsphere.radius = -1.0f;
  }
  /* Reset user data */
  cull->user_data = NULL;
}

static DRWResourceHandle drw_resource_handle_new(float (*obmat)[4], Object *ob)
{
  DRWCullingState *culling = BLI_memblock_alloc(DST.vmempool->cullstates);
  DRWObjectMatrix *ob_mats = BLI_memblock_alloc(DST.vmempool->obmats);
  /* FIXME Meh, not always needed but can be accessed after creation.
   * Also it needs to have the same resource handle. */
  DRWObjectInfos *ob_infos = BLI_memblock_alloc(DST.vmempool->obinfos);
  UNUSED_VARS(ob_infos);

  DRWResourceHandle handle = DST.resource_handle;
  DRW_handle_increment(&DST.resource_handle);

  if (ob && (ob->transflag & OB_NEG_SCALE)) {
    DRW_handle_negative_scale_enable(&handle);
  }

  drw_call_matrix_init(ob_mats, ob, obmat);
  drw_call_culling_init(culling, ob);
  /* ob_infos is init only if needed. */

  return handle;
}

uint32_t DRW_object_resource_id_get(Object *UNUSED(ob))
{
  DRWResourceHandle handle = DST.ob_handle;
  if (handle == 0) {
    /* Handle not yet allocated. Return next handle. */
    handle = DST.resource_handle;
  }
  return handle & ~(1u << 31);
}

static DRWResourceHandle drw_resource_handle(DRWShadingGroup *shgroup,
                                             float (*obmat)[4],
                                             Object *ob)
{
  if (ob == NULL) {
    if (obmat == NULL) {
      DRWResourceHandle handle = 0;
      return handle;
    }

    return drw_resource_handle_new(obmat, NULL);
  }

  if (DST.ob_handle == 0) {
    DST.ob_handle = drw_resource_handle_new(obmat, ob);
    DST.ob_state_obinfo_init = false;
  }

  if (shgroup->objectinfo) {
    if (!DST.ob_state_obinfo_init) {
      DST.ob_state_obinfo_init = true;
      DRWObjectInfos *ob_infos = DRW_memblock_elem_from_handle(DST.vmempool->obinfos,
                                                               &DST.ob_handle);

      drw_call_obinfos_init(ob_infos, ob);
    }
  }

  if (shgroup->uniform_attrs) {
    drw_uniform_attrs_pool_update(DST.vmempool->obattrs_ubo_pool,
                                  shgroup->uniform_attrs,
                                  &DST.ob_handle,
                                  ob,
                                  DST.dupli_parent,
                                  DST.dupli_source);
  }

  return DST.ob_handle;
}

static void command_type_set(uint64_t *command_type_bits, int index, eDRWCommandType type)
{
  command_type_bits[index / 16] |= ((uint64_t)type) << ((index % 16) * 4);
}

eDRWCommandType command_type_get(const uint64_t *command_type_bits, int index)
{
  return ((command_type_bits[index / 16] >> ((index % 16) * 4)) & 0xF);
}

static void *drw_command_create(DRWShadingGroup *shgroup, eDRWCommandType type)
{
  DRWCommandChunk *chunk = shgroup->cmd.last;

  if (chunk == NULL) {
    DRWCommandSmallChunk *smallchunk = BLI_memblock_alloc(DST.vmempool->commands_small);
    smallchunk->command_len = ARRAY_SIZE(smallchunk->commands);
    smallchunk->command_used = 0;
    smallchunk->command_type[0] = 0x0lu;
    chunk = (DRWCommandChunk *)smallchunk;
    BLI_LINKS_APPEND(&shgroup->cmd, chunk);
  }
  else if (chunk->command_used == chunk->command_len) {
    chunk = BLI_memblock_alloc(DST.vmempool->commands);
    chunk->command_len = ARRAY_SIZE(chunk->commands);
    chunk->command_used = 0;
    memset(chunk->command_type, 0x0, sizeof(chunk->command_type));
    BLI_LINKS_APPEND(&shgroup->cmd, chunk);
  }

  command_type_set(chunk->command_type, chunk->command_used, type);

  return chunk->commands + chunk->command_used++;
}

static void drw_command_draw(DRWShadingGroup *shgroup, GPUBatch *batch, DRWResourceHandle handle)
{
  DRWCommandDraw *cmd = drw_command_create(shgroup, DRW_CMD_DRAW);
  cmd->batch = batch;
  cmd->handle = handle;
}

static void drw_command_draw_range(
    DRWShadingGroup *shgroup, GPUBatch *batch, DRWResourceHandle handle, uint start, uint count)
{
  DRWCommandDrawRange *cmd = drw_command_create(shgroup, DRW_CMD_DRAW_RANGE);
  cmd->batch = batch;
  cmd->handle = handle;
  cmd->vert_first = start;
  cmd->vert_count = count;
}

static void drw_command_draw_instance(
    DRWShadingGroup *shgroup, GPUBatch *batch, DRWResourceHandle handle, uint count, bool use_attr)
{
  DRWCommandDrawInstance *cmd = drw_command_create(shgroup, DRW_CMD_DRAW_INSTANCE);
  cmd->batch = batch;
  cmd->handle = handle;
  cmd->inst_count = count;
  cmd->use_attrs = use_attr;
}

static void drw_command_draw_intance_range(
    DRWShadingGroup *shgroup, GPUBatch *batch, DRWResourceHandle handle, uint start, uint count)
{
  DRWCommandDrawInstanceRange *cmd = drw_command_create(shgroup, DRW_CMD_DRAW_INSTANCE_RANGE);
  cmd->batch = batch;
  cmd->handle = handle;
  cmd->inst_first = start;
  cmd->inst_count = count;
}

static void drw_command_compute(DRWShadingGroup *shgroup,
                                int groups_x_len,
                                int groups_y_len,
                                int groups_z_len)
{
  DRWCommandCompute *cmd = drw_command_create(shgroup, DRW_CMD_COMPUTE);
  cmd->groups_x_len = groups_x_len;
  cmd->groups_y_len = groups_y_len;
  cmd->groups_z_len = groups_z_len;
}

static void drw_command_draw_procedural(DRWShadingGroup *shgroup,
                                        GPUBatch *batch,
                                        DRWResourceHandle handle,
                                        uint vert_count)
{
  DRWCommandDrawProcedural *cmd = drw_command_create(shgroup, DRW_CMD_DRAW_PROCEDURAL);
  cmd->batch = batch;
  cmd->handle = handle;
  cmd->vert_count = vert_count;
}

static void drw_command_set_select_id(DRWShadingGroup *shgroup, GPUVertBuf *buf, uint select_id)
{
  /* Only one can be valid. */
  BLI_assert(buf == NULL || select_id == -1);
  DRWCommandSetSelectID *cmd = drw_command_create(shgroup, DRW_CMD_SELECTID);
  cmd->select_buf = buf;
  cmd->select_id = select_id;
}

static void drw_command_set_stencil_mask(DRWShadingGroup *shgroup,
                                         uint write_mask,
                                         uint reference,
                                         uint compare_mask)
{
  BLI_assert(write_mask <= 0xFF);
  BLI_assert(reference <= 0xFF);
  BLI_assert(compare_mask <= 0xFF);
  DRWCommandSetStencil *cmd = drw_command_create(shgroup, DRW_CMD_STENCIL);
  cmd->write_mask = write_mask;
  cmd->comp_mask = compare_mask;
  cmd->ref = reference;
}

static void drw_command_clear(DRWShadingGroup *shgroup,
                              eGPUFrameBufferBits channels,
                              uchar r,
                              uchar g,
                              uchar b,
                              uchar a,
                              float depth,
                              uchar stencil)
{
  DRWCommandClear *cmd = drw_command_create(shgroup, DRW_CMD_CLEAR);
  cmd->clear_channels = channels;
  cmd->r = r;
  cmd->g = g;
  cmd->b = b;
  cmd->a = a;
  cmd->depth = depth;
  cmd->stencil = stencil;
}

static void drw_command_set_mutable_state(DRWShadingGroup *shgroup,
                                          DRWState enable,
                                          DRWState disable)
{
  /* TODO: Restrict what state can be changed. */
  DRWCommandSetMutableState *cmd = drw_command_create(shgroup, DRW_CMD_DRWSTATE);
  cmd->enable = enable;
  cmd->disable = disable;
}

void DRW_shgroup_call_ex(DRWShadingGroup *shgroup,
                         Object *ob,
                         float (*obmat)[4],
                         struct GPUBatch *geom,
                         bool bypass_culling,
                         void *user_data)
{
  BLI_assert(geom != NULL);
  if (G.f & G_FLAG_PICKSEL) {
    drw_command_set_select_id(shgroup, NULL, DST.select_id);
  }
  DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : obmat, ob);
  drw_command_draw(shgroup, geom, handle);

  /* Culling data. */
  if (user_data || bypass_culling) {
    DRWCullingState *culling = DRW_memblock_elem_from_handle(DST.vmempool->cullstates,
                                                             &DST.ob_handle);

    if (user_data) {
      culling->user_data = user_data;
    }
    if (bypass_culling) {
      /* NOTE this will disable culling for the whole object. */
      culling->bsphere.radius = -1.0f;
    }
  }
}

void DRW_shgroup_call_range(
    DRWShadingGroup *shgroup, struct Object *ob, GPUBatch *geom, uint v_sta, uint v_ct)
{
  BLI_assert(geom != NULL);
  if (G.f & G_FLAG_PICKSEL) {
    drw_command_set_select_id(shgroup, NULL, DST.select_id);
  }
  DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : NULL, ob);
  drw_command_draw_range(shgroup, geom, handle, v_sta, v_ct);
}

void DRW_shgroup_call_instance_range(
    DRWShadingGroup *shgroup, Object *ob, struct GPUBatch *geom, uint i_sta, uint i_ct)
{
  BLI_assert(geom != NULL);
  if (G.f & G_FLAG_PICKSEL) {
    drw_command_set_select_id(shgroup, NULL, DST.select_id);
  }
  DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : NULL, ob);
  drw_command_draw_intance_range(shgroup, geom, handle, i_sta, i_ct);
}

void DRW_shgroup_call_compute(DRWShadingGroup *shgroup,
                              int groups_x_len,
                              int groups_y_len,
                              int groups_z_len)
{
  BLI_assert(groups_x_len > 0 && groups_y_len > 0 && groups_z_len > 0);
  BLI_assert(GPU_compute_shader_support());

  drw_command_compute(shgroup, groups_x_len, groups_y_len, groups_z_len);
}

static void drw_shgroup_call_procedural_add_ex(DRWShadingGroup *shgroup,
                                               GPUBatch *geom,
                                               Object *ob,
                                               uint vert_count)
{
  BLI_assert(vert_count > 0);
  BLI_assert(geom != NULL);
  if (G.f & G_FLAG_PICKSEL) {
    drw_command_set_select_id(shgroup, NULL, DST.select_id);
  }
  DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : NULL, ob);
  drw_command_draw_procedural(shgroup, geom, handle, vert_count);
}

void DRW_shgroup_call_procedural_points(DRWShadingGroup *shgroup, Object *ob, uint point_count)
{
  struct GPUBatch *geom = drw_cache_procedural_points_get();
  drw_shgroup_call_procedural_add_ex(shgroup, geom, ob, point_count);
}

void DRW_shgroup_call_procedural_lines(DRWShadingGroup *shgroup, Object *ob, uint line_count)
{
  struct GPUBatch *geom = drw_cache_procedural_lines_get();
  drw_shgroup_call_procedural_add_ex(shgroup, geom, ob, line_count * 2);
}

void DRW_shgroup_call_procedural_triangles(DRWShadingGroup *shgroup, Object *ob, uint tri_count)
{
  struct GPUBatch *geom = drw_cache_procedural_triangles_get();
  drw_shgroup_call_procedural_add_ex(shgroup, geom, ob, tri_count * 3);
}

void DRW_shgroup_call_instances(DRWShadingGroup *shgroup,
                                Object *ob,
                                struct GPUBatch *geom,
                                uint count)
{
  BLI_assert(geom != NULL);
  if (G.f & G_FLAG_PICKSEL) {
    drw_command_set_select_id(shgroup, NULL, DST.select_id);
  }
  DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : NULL, ob);
  drw_command_draw_instance(shgroup, geom, handle, count, false);
}

void DRW_shgroup_call_instances_with_attrs(DRWShadingGroup *shgroup,
                                           Object *ob,
                                           struct GPUBatch *geom,
                                           struct GPUBatch *inst_attributes)
{
  BLI_assert(geom != NULL);
  BLI_assert(inst_attributes != NULL);
  if (G.f & G_FLAG_PICKSEL) {
    drw_command_set_select_id(shgroup, NULL, DST.select_id);
  }
  DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : NULL, ob);
  GPUBatch *batch = DRW_temp_batch_instance_request(
      DST.vmempool->idatalist, NULL, inst_attributes, geom);
  drw_command_draw_instance(shgroup, batch, handle, 0, true);
}

#define SCULPT_DEBUG_BUFFERS (G.debug_value == 889)
typedef struct DRWSculptCallbackData {
  Object *ob;
  DRWShadingGroup **shading_groups;
  int num_shading_groups;
  bool use_wire;
  bool use_mats;
  bool use_mask;
  bool use_fsets;
  bool fast_mode; /* Set by draw manager. Do not init. */

  int debug_node_nr;
} DRWSculptCallbackData;

#define SCULPT_DEBUG_COLOR(id) (sculpt_debug_colors[id % 9])
static float sculpt_debug_colors[9][4] = {
    {1.0f, 0.2f, 0.2f, 1.0f},
    {0.2f, 1.0f, 0.2f, 1.0f},
    {0.2f, 0.2f, 1.0f, 1.0f},
    {1.0f, 1.0f, 0.2f, 1.0f},
    {0.2f, 1.0f, 1.0f, 1.0f},
    {1.0f, 0.2f, 1.0f, 1.0f},
    {1.0f, 0.7f, 0.2f, 1.0f},
    {0.2f, 1.0f, 0.7f, 1.0f},
    {0.7f, 0.2f, 1.0f, 1.0f},
};

static void sculpt_draw_cb(DRWSculptCallbackData *scd, GPU_PBVH_Buffers *buffers)
{
  if (!buffers) {
    return;
  }

  /* Meh... use_mask is a bit misleading here. */
  if (scd->use_mask && !GPU_pbvh_buffers_has_overlays(buffers)) {
    return;
  }

  GPUBatch *geom = GPU_pbvh_buffers_batch_get(buffers, scd->fast_mode, scd->use_wire);
  short index = 0;

  if (scd->use_mats) {
    index = GPU_pbvh_buffers_material_index_get(buffers);
    if (index >= scd->num_shading_groups) {
      index = 0;
    }
  }

  DRWShadingGroup *shgrp = scd->shading_groups[index];
  if (geom != NULL && shgrp != NULL) {
    if (SCULPT_DEBUG_BUFFERS) {
      /* Color each buffers in different colors. Only work in solid/Xray mode. */
      shgrp = DRW_shgroup_create_sub(shgrp);
      DRW_shgroup_uniform_vec3(
          shgrp, "materialDiffuseColor", SCULPT_DEBUG_COLOR(scd->debug_node_nr++), 1);
    }
    /* DRW_shgroup_call_no_cull reuses matrices calculations for all the drawcalls of this
     * object. */
    DRW_shgroup_call_no_cull(shgrp, geom, scd->ob);
  }
}

static void sculpt_debug_cb(void *user_data,
                            const float bmin[3],
                            const float bmax[3],
                            PBVHNodeFlags flag)
{
  int *debug_node_nr = (int *)user_data;
  BoundBox bb;
  BKE_boundbox_init_from_minmax(&bb, bmin, bmax);

#if 0 /* Nodes hierarchy. */
  if (flag & PBVH_Leaf) {
    DRW_debug_bbox(&bb, (float[4]){0.0f, 1.0f, 0.0f, 1.0f});
  }
  else {
    DRW_debug_bbox(&bb, (float[4]){0.5f, 0.5f, 0.5f, 0.6f});
  }
#else /* Color coded leaf bounds. */
  if (flag & PBVH_Leaf) {
    DRW_debug_bbox(&bb, SCULPT_DEBUG_COLOR((*debug_node_nr)++));
  }
#endif
}

static void drw_sculpt_get_frustum_planes(Object *ob, float planes[6][4])
{
  /* TODO: take into account partial redraw for clipping planes. */
  DRW_view_frustum_planes_get(DRW_view_default_get(), planes);

  /* Transform clipping planes to object space. Transforming a plane with a
   * 4x4 matrix is done by multiplying with the transpose inverse.
   * The inverse cancels out here since we transform by inverse(obmat). */
  float tmat[4][4];
  transpose_m4_m4(tmat, ob->obmat);
  for (int i = 0; i < 6; i++) {
    mul_m4_v4(tmat, planes[i]);
  }
}

static void drw_sculpt_generate_calls(DRWSculptCallbackData *scd)
{
  /* PBVH should always exist for non-empty meshes, created by depsgraph eval. */
  PBVH *pbvh = (scd->ob->sculpt) ? scd->ob->sculpt->pbvh : NULL;
  if (!pbvh) {
    return;
  }

  const DRWContextState *drwctx = DRW_context_state_get();
  RegionView3D *rv3d = drwctx->rv3d;
  const bool navigating = rv3d && (rv3d->rflag & RV3D_NAVIGATING);

  Paint *p = NULL;
  if (drwctx->evil_C != NULL) {
    p = BKE_paint_get_active_from_context(drwctx->evil_C);
  }

  /* Frustum planes to show only visible PBVH nodes. */
  float update_planes[6][4];
  float draw_planes[6][4];
  PBVHFrustumPlanes update_frustum;
  PBVHFrustumPlanes draw_frustum;

  if (p && (p->flags & PAINT_SCULPT_DELAY_UPDATES)) {
    update_frustum.planes = update_planes;
    update_frustum.num_planes = 6;
    BKE_pbvh_get_frustum_planes(pbvh, &update_frustum);
    if (!navigating) {
      drw_sculpt_get_frustum_planes(scd->ob, update_planes);
      update_frustum.planes = update_planes;
      update_frustum.num_planes = 6;
      BKE_pbvh_set_frustum_planes(pbvh, &update_frustum);
    }
  }
  else {
    drw_sculpt_get_frustum_planes(scd->ob, update_planes);
    update_frustum.planes = update_planes;
    update_frustum.num_planes = 6;
  }

  drw_sculpt_get_frustum_planes(scd->ob, draw_planes);
  draw_frustum.planes = draw_planes;
  draw_frustum.num_planes = 6;

  /* Fast mode to show low poly multires while navigating. */
  scd->fast_mode = false;
  if (p && (p->flags & PAINT_FAST_NAVIGATE)) {
    scd->fast_mode = rv3d && (rv3d->rflag & RV3D_NAVIGATING);
  }

  /* Update draw buffers only for visible nodes while painting.
   * But do update them otherwise so navigating stays smooth. */
  bool update_only_visible = rv3d && !(rv3d->rflag & RV3D_PAINTING);
  if (p && (p->flags & PAINT_SCULPT_DELAY_UPDATES)) {
    update_only_visible = true;
  }

  Mesh *mesh = scd->ob->data;
  BKE_pbvh_update_normals(pbvh, mesh->runtime.subdiv_ccg);

  BKE_pbvh_draw_cb(pbvh,
                   update_only_visible,
                   &update_frustum,
                   &draw_frustum,
                   (void (*)(void *, GPU_PBVH_Buffers *))sculpt_draw_cb,
                   scd);

  if (SCULPT_DEBUG_BUFFERS) {
    int debug_node_nr = 0;
    DRW_debug_modelmat(scd->ob->obmat);
    BKE_pbvh_draw_debug_cb(
        pbvh,
        (void (*)(
            void *d, const float min[3], const float max[3], PBVHNodeFlags f))sculpt_debug_cb,
        &debug_node_nr);
  }
}

void DRW_shgroup_call_sculpt(DRWShadingGroup *shgroup, Object *ob, bool use_wire, bool use_mask)
{
  DRWSculptCallbackData scd = {
      .ob = ob,
      .shading_groups = &shgroup,
      .num_shading_groups = 1,
      .use_wire = use_wire,
      .use_mats = false,
      .use_mask = use_mask,
  };
  drw_sculpt_generate_calls(&scd);
}

void DRW_shgroup_call_sculpt_with_materials(DRWShadingGroup **shgroups,
                                            int num_shgroups,
                                            Object *ob)
{
  DRWSculptCallbackData scd = {
      .ob = ob,
      .shading_groups = shgroups,
      .num_shading_groups = num_shgroups,
      .use_wire = false,
      .use_mats = true,
      .use_mask = false,
  };
  drw_sculpt_generate_calls(&scd);
}

static GPUVertFormat inst_select_format = {0};

DRWCallBuffer *DRW_shgroup_call_buffer(DRWShadingGroup *shgroup,
                                       struct GPUVertFormat *format,
                                       GPUPrimType prim_type)
{
  BLI_assert(ELEM(prim_type, GPU_PRIM_POINTS, GPU_PRIM_LINES, GPU_PRIM_TRI_FAN));
  BLI_assert(format != NULL);

  DRWCallBuffer *callbuf = BLI_memblock_alloc(DST.vmempool->callbuffers);
  callbuf->buf = DRW_temp_buffer_request(DST.vmempool->idatalist, format, &callbuf->count);
  callbuf->buf_select = NULL;
  callbuf->count = 0;

  if (G.f & G_FLAG_PICKSEL) {
    /* Not actually used for rendering but alloced in one chunk. */
    if (inst_select_format.attr_len == 0) {
      GPU_vertformat_attr_add(&inst_select_format, "selectId", GPU_COMP_I32, 1, GPU_FETCH_INT);
    }
    callbuf->buf_select = DRW_temp_buffer_request(
        DST.vmempool->idatalist, &inst_select_format, &callbuf->count);
    drw_command_set_select_id(shgroup, callbuf->buf_select, -1);
  }

  DRWResourceHandle handle = drw_resource_handle(shgroup, NULL, NULL);
  GPUBatch *batch = DRW_temp_batch_request(DST.vmempool->idatalist, callbuf->buf, prim_type);
  drw_command_draw(shgroup, batch, handle);

  return callbuf;
}

DRWCallBuffer *DRW_shgroup_call_buffer_instance(DRWShadingGroup *shgroup,
                                                struct GPUVertFormat *format,
                                                GPUBatch *geom)
{
  BLI_assert(geom != NULL);
  BLI_assert(format != NULL);

  DRWCallBuffer *callbuf = BLI_memblock_alloc(DST.vmempool->callbuffers);
  callbuf->buf = DRW_temp_buffer_request(DST.vmempool->idatalist, format, &callbuf->count);
  callbuf->buf_select = NULL;
  callbuf->count = 0;

  if (G.f & G_FLAG_PICKSEL) {
    /* Not actually used for rendering but alloced in one chunk. */
    if (inst_select_format.attr_len == 0) {
      GPU_vertformat_attr_add(&inst_select_format, "selectId", GPU_COMP_I32, 1, GPU_FETCH_INT);
    }
    callbuf->buf_select = DRW_temp_buffer_request(
        DST.vmempool->idatalist, &inst_select_format, &callbuf->count);
    drw_command_set_select_id(shgroup, callbuf->buf_select, -1);
  }

  DRWResourceHandle handle = drw_resource_handle(shgroup, NULL, NULL);
  GPUBatch *batch = DRW_temp_batch_instance_request(
      DST.vmempool->idatalist, callbuf->buf, NULL, geom);
  drw_command_draw(shgroup, batch, handle);

  return callbuf;
}

void DRW_buffer_add_entry_struct(DRWCallBuffer *callbuf, const void *data)
{
  GPUVertBuf *buf = callbuf->buf;
  const bool resize = (callbuf->count == GPU_vertbuf_get_vertex_alloc(buf));

  if (UNLIKELY(resize)) {
    GPU_vertbuf_data_resize(buf, callbuf->count + DRW_BUFFER_VERTS_CHUNK);
  }

  GPU_vertbuf_vert_set(buf, callbuf->count, data);

  if (G.f & G_FLAG_PICKSEL) {
    if (UNLIKELY(resize)) {
      GPU_vertbuf_data_resize(callbuf->buf_select, callbuf->count + DRW_BUFFER_VERTS_CHUNK);
    }
    GPU_vertbuf_attr_set(callbuf->buf_select, 0, callbuf->count, &DST.select_id);
  }

  callbuf->count++;
}

void DRW_buffer_add_entry_array(DRWCallBuffer *callbuf, const void *attr[], uint attr_len)
{
  GPUVertBuf *buf = callbuf->buf;
  const bool resize = (callbuf->count == GPU_vertbuf_get_vertex_alloc(buf));

  BLI_assert(attr_len == GPU_vertbuf_get_format(buf)->attr_len);
  UNUSED_VARS_NDEBUG(attr_len);

  if (UNLIKELY(resize)) {
    GPU_vertbuf_data_resize(buf, callbuf->count + DRW_BUFFER_VERTS_CHUNK);
  }

  for (int i = 0; i < attr_len; i++) {
    GPU_vertbuf_attr_set(buf, i, callbuf->count, attr[i]);
  }

  if (G.f & G_FLAG_PICKSEL) {
    if (UNLIKELY(resize)) {
      GPU_vertbuf_data_resize(callbuf->buf_select, callbuf->count + DRW_BUFFER_VERTS_CHUNK);
    }
    GPU_vertbuf_attr_set(callbuf->buf_select, 0, callbuf->count, &DST.select_id);
  }

  callbuf->count++;
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Shading Groups (DRW_shgroup)
 * \{ */

static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
{
  shgroup->uniforms = NULL;
  shgroup->uniform_attrs = NULL;

  int view_ubo_location = GPU_shader_get_builtin_block(shader, GPU_UNIFORM_BLOCK_VIEW);
  int model_ubo_location = GPU_shader_get_builtin_block(shader, GPU_UNIFORM_BLOCK_MODEL);
  int info_ubo_location = GPU_shader_get_builtin_block(shader, GPU_UNIFORM_BLOCK_INFO);
  int baseinst_location = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_BASE_INSTANCE);
  int chunkid_location = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_RESOURCE_CHUNK);
  int resourceid_location = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_RESOURCE_ID);

  /* TODO(fclem) Will take the place of the above after the GPUShaderCreateInfo port. */
  if (view_ubo_location == -1) {
    view_ubo_location = GPU_shader_get_builtin_block(shader, GPU_UNIFORM_BLOCK_DRW_VIEW);
  }
  if (model_ubo_location == -1) {
    model_ubo_location = GPU_shader_get_builtin_block(shader, GPU_UNIFORM_BLOCK_DRW_MODEL);
  }
  if (info_ubo_location == -1) {
    info_ubo_location = GPU_shader_get_builtin_block(shader, GPU_UNIFORM_BLOCK_DRW_INFOS);
  }

  if (chunkid_location != -1) {
    drw_shgroup_uniform_create_ex(
        shgroup, chunkid_location, DRW_UNIFORM_RESOURCE_CHUNK, NULL, 0, 0, 1);
  }

  if (resourceid_location != -1) {
    drw_shgroup_uniform_create_ex(
        shgroup, resourceid_location, DRW_UNIFORM_RESOURCE_ID, NULL, 0, 0, 1);
  }

  if (baseinst_location != -1) {
    drw_shgroup_uniform_create_ex(
        shgroup, baseinst_location, DRW_UNIFORM_BASE_INSTANCE, NULL, 0, 0, 1);
  }

  if (model_ubo_location != -1) {
    drw_shgroup_uniform_create_ex(
        shgroup, model_ubo_location, DRW_UNIFORM_BLOCK_OBMATS, NULL, 0, 0, 1);
  }
  else {
    /* NOTE: This is only here to support old hardware fallback where uniform buffer is still
     * too slow or buggy. */
    int model = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODEL);
    int modelinverse = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODEL_INV);
    if (model != -1) {
      drw_shgroup_uniform_create_ex(shgroup, model, DRW_UNIFORM_MODEL_MATRIX, NULL, 0, 0, 1);
    }
    if (modelinverse != -1) {
      drw_shgroup_uniform_create_ex(
          shgroup, modelinverse, DRW_UNIFORM_MODEL_MATRIX_INVERSE, NULL, 0, 0, 1);
    }
  }

  if (info_ubo_location != -1) {
    drw_shgroup_uniform_create_ex(
        shgroup, info_ubo_location, DRW_UNIFORM_BLOCK_OBINFOS, NULL, 0, 0, 1);

    /* Abusing this loc to tell shgroup we need the obinfos. */
    shgroup->objectinfo = 1;
  }
  else {
    shgroup->objectinfo = 0;
  }

  if (view_ubo_location != -1) {
    drw_shgroup_uniform_create_ex(
        shgroup, view_ubo_location, DRW_UNIFORM_BLOCK, G_draw.view_ubo, 0, 0, 1);
  }

  /* Not supported. */
  BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODELVIEW_INV) == -1);
  BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODELVIEW) == -1);
  BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_NORMAL) == -1);
  BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_VIEW) == -1);
  BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_VIEW_INV) == -1);
  BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_VIEWPROJECTION) == -1);
  BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_VIEWPROJECTION_INV) == -1);
  BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_PROJECTION) == -1);
  BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_PROJECTION_INV) == -1);
  BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_CLIPPLANES) == -1);
  BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MVP) == -1);
}

static DRWShadingGroup *drw_shgroup_create_ex(struct GPUShader *shader, DRWPass *pass)
{
  DRWShadingGroup *shgroup = BLI_memblock_alloc(DST.vmempool->shgroups);

  BLI_LINKS_APPEND(&pass->shgroups, shgroup);

  shgroup->shader = shader;
  shgroup->cmd.first = NULL;
  shgroup->cmd.last = NULL;
  shgroup->pass_handle = pass->handle;

  return shgroup;
}

static DRWShadingGroup *drw_shgroup_material_create_ex(GPUPass *gpupass, DRWPass *pass)
{
  if (!gpupass) {
    /* Shader compilation error */
    return NULL;
  }

  GPUShader *sh = GPU_pass_shader_get(gpupass);

  if (!sh) {
    /* Shader not yet compiled */
    return NULL;
  }

  DRWShadingGroup *grp = drw_shgroup_create_ex(sh, pass);
  return grp;
}

static void drw_shgroup_material_texture(DRWShadingGroup *grp,
                                         GPUTexture *gputex,
                                         const char *name,
                                         eGPUSamplerState state)
{
  DRW_shgroup_uniform_texture_ex(grp, name, gputex, state);

  GPUTexture **gputex_ref = BLI_memblock_alloc(DST.vmempool->images);
  *gputex_ref = gputex;
  GPU_texture_ref(gputex);
}

void DRW_shgroup_add_material_resources(DRWShadingGroup *grp, struct GPUMaterial *material)
{
  ListBase textures = GPU_material_textures(material);

  /* Bind all textures needed by the material. */
  LISTBASE_FOREACH (GPUMaterialTexture *, tex, &textures) {
    if (tex->ima) {
      /* Image */
      GPUTexture *gputex;
      ImageUser *iuser = tex->iuser_available ? &tex->iuser : NULL;
      if (tex->tiled_mapping_name[0]) {
        gputex = BKE_image_get_gpu_tiles(tex->ima, iuser, NULL);
        drw_shgroup_material_texture(grp, gputex, tex->sampler_name, tex->sampler_state);
        gputex = BKE_image_get_gpu_tilemap(tex->ima, iuser, NULL);
        drw_shgroup_material_texture(grp, gputex, tex->tiled_mapping_name, tex->sampler_state);
      }
      else {
        gputex = BKE_image_get_gpu_texture(tex->ima, iuser, NULL);
        drw_shgroup_material_texture(grp, gputex, tex->sampler_name, tex->sampler_state);
      }
    }
    else if (tex->colorband) {
      /* Color Ramp */
      DRW_shgroup_uniform_texture(grp, tex->sampler_name, *tex->colorband);
    }
  }

  GPUUniformBuf *ubo = GPU_material_uniform_buffer_get(material);
  if (ubo != NULL) {
    DRW_shgroup_uniform_block(grp, GPU_UBO_BLOCK_NAME, ubo);
  }

  GPUUniformAttrList *uattrs = GPU_material_uniform_attributes(material);
  if (uattrs != NULL) {
    int loc = GPU_shader_get_uniform_block_binding(grp->shader, GPU_ATTRIBUTE_UBO_BLOCK_NAME);
    drw_shgroup_uniform_create_ex(grp, loc, DRW_UNIFORM_BLOCK_OBATTRS, uattrs, 0, 0, 1);
    grp->uniform_attrs = uattrs;
  }
}

GPUVertFormat *DRW_shgroup_instance_format_array(const DRWInstanceAttrFormat attrs[],
                                                 int arraysize)
{
  GPUVertFormat *format = MEM_callocN(sizeof(GPUVertFormat), "GPUVertFormat");

  for (int i = 0; i < arraysize; i++) {
    GPU_vertformat_attr_add(format,
                            attrs[i].name,
                            (attrs[i].type == DRW_ATTR_INT) ? GPU_COMP_I32 : GPU_COMP_F32,
                            attrs[i].components,
                            (attrs[i].type == DRW_ATTR_INT) ? GPU_FETCH_INT : GPU_FETCH_FLOAT);
  }
  return format;
}

DRWShadingGroup *DRW_shgroup_material_create(struct GPUMaterial *material, DRWPass *pass)
{
  GPUPass *gpupass = GPU_material_get_pass(material);
  DRWShadingGroup *shgroup = drw_shgroup_material_create_ex(gpupass, pass);

  if (shgroup) {
    drw_shgroup_init(shgroup, GPU_pass_shader_get(gpupass));
    DRW_shgroup_add_material_resources(shgroup, material);
  }
  return shgroup;
}

DRWShadingGroup *DRW_shgroup_create(struct GPUShader *shader, DRWPass *pass)
{
  DRWShadingGroup *shgroup = drw_shgroup_create_ex(shader, pass);
  drw_shgroup_init(shgroup, shader);
  return shgroup;
}

DRWShadingGroup *DRW_shgroup_transform_feedback_create(struct GPUShader *shader,
                                                       DRWPass *pass,
                                                       GPUVertBuf *tf_target)
{
  BLI_assert(tf_target != NULL);
  DRWShadingGroup *shgroup = drw_shgroup_create_ex(shader, pass);
  drw_shgroup_init(shgroup, shader);
  drw_shgroup_uniform_create_ex(shgroup, 0, DRW_UNIFORM_TFEEDBACK_TARGET, tf_target, 0, 0, 1);
  return shgroup;
}

void DRW_shgroup_state_enable(DRWShadingGroup *shgroup, DRWState state)
{
  drw_command_set_mutable_state(shgroup, state, 0x0);
}

void DRW_shgroup_state_disable(DRWShadingGroup *shgroup, DRWState state)
{
  drw_command_set_mutable_state(shgroup, 0x0, state);
}

void DRW_shgroup_stencil_set(DRWShadingGroup *shgroup,
                             uint write_mask,
                             uint reference,
                             uint compare_mask)
{
  drw_command_set_stencil_mask(shgroup, write_mask, reference, compare_mask);
}

void DRW_shgroup_stencil_mask(DRWShadingGroup *shgroup, uint mask)
{
  drw_command_set_stencil_mask(shgroup, 0xFF, mask, 0xFF);
}

void DRW_shgroup_clear_framebuffer(DRWShadingGroup *shgroup,
                                   eGPUFrameBufferBits channels,
                                   uchar r,
                                   uchar g,
                                   uchar b,
                                   uchar a,
                                   float depth,
                                   uchar stencil)
{
  drw_command_clear(shgroup, channels, r, g, b, a, depth, stencil);
}

bool DRW_shgroup_is_empty(DRWShadingGroup *shgroup)
{
  DRWCommandChunk *chunk = shgroup->cmd.first;
  for (; chunk; chunk = chunk->next) {
    for (int i = 0; i < chunk->command_used; i++) {
      if (command_type_get(chunk->command_type, i) <= DRW_MAX_DRAW_CMD_TYPE) {
        return false;
      }
    }
  }
  return true;
}

DRWShadingGroup *DRW_shgroup_create_sub(DRWShadingGroup *shgroup)
{
  DRWShadingGroup *shgroup_new = BLI_memblock_alloc(DST.vmempool->shgroups);

  *shgroup_new = *shgroup;
  drw_shgroup_init(shgroup_new, shgroup_new->shader);
  shgroup_new->cmd.first = NULL;
  shgroup_new->cmd.last = NULL;

  DRWPass *parent_pass = DRW_memblock_elem_from_handle(DST.vmempool->passes,
                                                       &shgroup->pass_handle);

  BLI_LINKS_INSERT_AFTER(&parent_pass->shgroups, shgroup, shgroup_new);

  return shgroup_new;
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name View (DRW_view)
 * \{ */

/* Extract the 8 corners from a Projection Matrix.
 * Although less accurate, this solution can be simplified as follows:
 * BKE_boundbox_init_from_minmax(&bbox, (const float[3]){-1.0f, -1.0f, -1.0f}, (const
 * float[3]){1.0f, 1.0f, 1.0f}); for (int i = 0; i < 8; i++) {mul_project_m4_v3(projinv,
 * bbox.vec[i]);}
 */
static void draw_frustum_boundbox_calc(const float (*viewinv)[4],
                                       const float (*projmat)[4],
                                       BoundBox *r_bbox)
{
  float left, right, bottom, top, near, far;
  bool is_persp = projmat[3][3] == 0.0f;

#if 0 /* Equivalent to this but it has accuracy problems. */
  BKE_boundbox_init_from_minmax(
      &bbox, (const float[3]){-1.0f, -1.0f, -1.0f}, (const float[3]){1.0f, 1.0f, 1.0f});
  for (int i = 0; i < 8; i++) {
    mul_project_m4_v3(projinv, bbox.vec[i]);
  }
#endif

  projmat_dimensions(projmat, &left, &right, &bottom, &top, &near, &far);

  r_bbox->vec[0][2] = r_bbox->vec[3][2] = r_bbox->vec[7][2] = r_bbox->vec[4][2] = -near;
  r_bbox->vec[0][0] = r_bbox->vec[3][0] = left;
  r_bbox->vec[4][0] = r_bbox->vec[7][0] = right;
  r_bbox->vec[0][1] = r_bbox->vec[4][1] = bottom;
  r_bbox->vec[7][1] = r_bbox->vec[3][1] = top;

  /* Get the coordinates of the far plane. */
  if (is_persp) {
    float sca_far = far / near;
    left *= sca_far;
    right *= sca_far;
    bottom *= sca_far;
    top *= sca_far;
  }

  r_bbox->vec[1][2] = r_bbox->vec[2][2] = r_bbox->vec[6][2] = r_bbox->vec[5][2] = -far;
  r_bbox->vec[1][0] = r_bbox->vec[2][0] = left;
  r_bbox->vec[6][0] = r_bbox->vec[5][0] = right;
  r_bbox->vec[1][1] = r_bbox->vec[5][1] = bottom;
  r_bbox->vec[2][1] = r_bbox->vec[6][1] = top;

  /* Transform into world space. */
  for (int i = 0; i < 8; i++) {
    mul_m4_v3(viewinv, r_bbox->vec[i]);
  }
}

static void draw_frustum_culling_planes_calc(const float (*persmat)[4], float (*frustum_planes)[4])
{
  planes_from_projmat(persmat,
                      frustum_planes[0],
                      frustum_planes[5],
                      frustum_planes[1],
                      frustum_planes[3],
                      frustum_planes[4],
                      frustum_planes[2]);

  /* Normalize. */
  for (int p = 0; p < 6; p++) {
    frustum_planes[p][3] /= normalize_v3(frustum_planes[p]);
  }
}

static void draw_frustum_bound_sphere_calc(const BoundBox *bbox,
                                           const float (*viewinv)[4],
                                           const float (*projmat)[4],
                                           const float (*projinv)[4],
                                           BoundSphere *bsphere)
{
  /* Extract Bounding Sphere */
  if (projmat[3][3] != 0.0f) {
    /* Orthographic */
    /* The most extreme points on the near and far plane. (normalized device coords). */
    const float *nearpoint = bbox->vec[0];
    const float *farpoint = bbox->vec[6];

    /* just use median point */
    mid_v3_v3v3(bsphere->center, farpoint, nearpoint);
    bsphere->radius = len_v3v3(bsphere->center, farpoint);
  }
  else if (projmat[2][0] == 0.0f && projmat[2][1] == 0.0f) {
    /* Perspective with symmetrical frustum. */

    /* We obtain the center and radius of the circumscribed circle of the
     * isosceles trapezoid composed by the diagonals of the near and far clipping plane */

    /* center of each clipping plane */
    float mid_min[3], mid_max[3];
    mid_v3_v3v3(mid_min, bbox->vec[3], bbox->vec[4]);
    mid_v3_v3v3(mid_max, bbox->vec[2], bbox->vec[5]);

    /* square length of the diagonals of each clipping plane */
    float a_sq = len_squared_v3v3(bbox->vec[3], bbox->vec[4]);
    float b_sq = len_squared_v3v3(bbox->vec[2], bbox->vec[5]);

    /* distance squared between clipping planes */
    float h_sq = len_squared_v3v3(mid_min, mid_max);

    float fac = (4 * h_sq + b_sq - a_sq) / (8 * h_sq);

    /* The goal is to get the smallest sphere,
     * not the sphere that passes through each corner */
    CLAMP(fac, 0.0f, 1.0f);

    interp_v3_v3v3(bsphere->center, mid_min, mid_max, fac);

    /* distance from the center to one of the points of the far plane (1, 2, 5, 6) */
    bsphere->radius = len_v3v3(bsphere->center, bbox->vec[1]);
  }
  else {
    /* Perspective with asymmetrical frustum. */

    /* We put the sphere center on the line that goes from origin
     * to the center of the far clipping plane. */

    /* Detect which of the corner of the far clipping plane is the farthest to the origin */
    float nfar[4];               /* most extreme far point in NDC space */
    float farxy[2];              /* far-point projection onto the near plane */
    float farpoint[3] = {0.0f};  /* most extreme far point in camera coordinate */
    float nearpoint[3];          /* most extreme near point in camera coordinate */
    float farcenter[3] = {0.0f}; /* center of far clipping plane in camera coordinate */
    float F = -1.0f, N;          /* square distance of far and near point to origin */
    float f, n; /* distance of far and near point to z axis. f is always > 0 but n can be < 0 */
    float e, s; /* far and near clipping distance (<0) */
    float c;    /* slope of center line = distance of far clipping center
                 * to z axis / far clipping distance. */
    float z;    /* projection of sphere center on z axis (<0) */

    /* Find farthest corner and center of far clip plane. */
    float corner[3] = {1.0f, 1.0f, 1.0f}; /* in clip space */
    for (int i = 0; i < 4; i++) {
      float point[3];
      mul_v3_project_m4_v3(point, projinv, corner);
      float len = len_squared_v3(point);
      if (len > F) {
        copy_v3_v3(nfar, corner);
        copy_v3_v3(farpoint, point);
        F = len;
      }
      add_v3_v3(farcenter, point);
      /* rotate by 90 degree to walk through the 4 points of the far clip plane */
      float tmp = corner[0];
      corner[0] = -corner[1];
      corner[1] = tmp;
    }

    /* the far center is the average of the far clipping points */
    mul_v3_fl(farcenter, 0.25f);
    /* the extreme near point is the opposite point on the near clipping plane */
    copy_v3_fl3(nfar, -nfar[0], -nfar[1], -1.0f);
    mul_v3_project_m4_v3(nearpoint, projinv, nfar);
    /* this is a frustum projection */
    N = len_squared_v3(nearpoint);
    e = farpoint[2];
    s = nearpoint[2];
    /* distance to view Z axis */
    f = len_v2(farpoint);
    /* get corresponding point on the near plane */
    mul_v2_v2fl(farxy, farpoint, s / e);
    /* this formula preserve the sign of n */
    sub_v2_v2(nearpoint, farxy);
    n = f * s / e - len_v2(nearpoint);
    c = len_v2(farcenter) / e;
    /* the big formula, it simplifies to (F-N)/(2(e-s)) for the symmetric case */
    z = (F - N) / (2.0f * (e - s + c * (f - n)));

    bsphere->center[0] = farcenter[0] * z / e;
    bsphere->center[1] = farcenter[1] * z / e;
    bsphere->center[2] = z;

    /* For XR, the view matrix may contain a scale factor. Then, transforming only the center
     * into world space after calculating the radius will result in incorrect behavior. */
    mul_m4_v3(viewinv, bsphere->center); /* Transform to world space. */
    mul_m4_v3(viewinv, farpoint);
    bsphere->radius = len_v3v3(bsphere->center, farpoint);
  }
}

static void draw_view_matrix_state_update(DRWViewUboStorage *storage,
                                          const float viewmat[4][4],
                                          const float winmat[4][4])
{
  copy_m4_m4(storage->viewmat, viewmat);
  invert_m4_m4(storage->viewinv, storage->viewmat);

  copy_m4_m4(storage->winmat, winmat);
  invert_m4_m4(storage->wininv, storage->winmat);

  mul_m4_m4m4(storage->persmat, winmat, viewmat);
  invert_m4_m4(storage->persinv, storage->persmat);

  const bool is_persp = (winmat[3][3] == 0.0f);

  /* Near clip distance. */
  storage->viewvecs[0][3] = (is_persp) ? -winmat[3][2] / (winmat[2][2] - 1.0f) :
                                         -(winmat[3][2] + 1.0f) / winmat[2][2];

  /* Far clip distance. */
  storage->viewvecs[1][3] = (is_persp) ? -winmat[3][2] / (winmat[2][2] + 1.0f) :
                                         -(winmat[3][2] - 1.0f) / winmat[2][2];

  /* view vectors for the corners of the view frustum.
   * Can be used to recreate the world space position easily */
  float view_vecs[4][3] = {
      {-1.0f, -1.0f, -1.0f},
      {1.0f, -1.0f, -1.0f},
      {-1.0f, 1.0f, -1.0f},
      {-1.0f, -1.0f, 1.0f},
  };

  /* convert the view vectors to view space */
  for (int i = 0; i < 4; i++) {
    mul_project_m4_v3(storage->wininv, view_vecs[i]);
    /* normalized trick see:
     * http://www.derschmale.com/2014/01/26/reconstructing-positions-from-the-depth-buffer */
    if (is_persp) {
      /* Divide XY by Z. */
      mul_v2_fl(view_vecs[i], 1.0f / view_vecs[i][2]);
    }
  }

  /**
   * If ortho : view_vecs[0] is the near-bottom-left corner of the frustum and
   *            view_vecs[1] is the vector going from the near-bottom-left corner to
   *            the far-top-right corner.
   * If Persp : view_vecs[0].xy and view_vecs[1].xy are respectively the bottom-left corner
   *            when Z = 1, and top-left corner if Z = 1.
   *            view_vecs[0].z the near clip distance and view_vecs[1].z is the (signed)
   *            distance from the near plane to the far clip plane.
   */
  copy_v3_v3(storage->viewvecs[0], view_vecs[0]);

  /* we need to store the differences */
  storage->viewvecs[1][0] = view_vecs[1][0] - view_vecs[0][0];
  storage->viewvecs[1][1] = view_vecs[2][1] - view_vecs[0][1];
  storage->viewvecs[1][2] = view_vecs[3][2] - view_vecs[0][2];
}

DRWView *DRW_view_create(const float viewmat[4][4],
                         const float winmat[4][4],
                         const float (*culling_viewmat)[4],
                         const float (*culling_winmat)[4],
                         DRWCallVisibilityFn *visibility_fn)
{
  DRWView *view = BLI_memblock_alloc(DST.vmempool->views);

  if (DST.primary_view_ct < MAX_CULLED_VIEWS) {
    view->culling_mask = 1u << DST.primary_view_ct++;
  }
  else {
    BLI_assert(0);
    view->culling_mask = 0u;
  }
  view->clip_planes_len = 0;
  view->visibility_fn = visibility_fn;
  view->parent = NULL;

  copy_v4_fl4(view->storage.viewcamtexcofac, 1.0f, 1.0f, 0.0f, 0.0f);

  DRW_view_update(view, viewmat, winmat, culling_viewmat, culling_winmat);

  return view;
}

DRWView *DRW_view_create_sub(const DRWView *parent_view,
                             const float viewmat[4][4],
                             const float winmat[4][4])
{
  /* Search original parent. */
  const DRWView *ori_view = parent_view;
  while (ori_view->parent != NULL) {
    ori_view = ori_view->parent;
  }

  DRWView *view = BLI_memblock_alloc(DST.vmempool->views);

  /* Perform copy. */
  *view = *ori_view;
  view->parent = (DRWView *)ori_view;

  DRW_view_update_sub(view, viewmat, winmat);

  return view;
}

/* DRWView Update:
 * This is meant to be done on existing views when rendering in a loop and there is no
 * need to allocate more DRWViews. */

void DRW_view_update_sub(DRWView *view, const float viewmat[4][4], const float winmat[4][4])
{
  BLI_assert(view->parent != NULL);

  view->is_dirty = true;
  view->is_inverted = (is_negative_m4(viewmat) == is_negative_m4(winmat));

  draw_view_matrix_state_update(&view->storage, viewmat, winmat);
}

void DRW_view_update(DRWView *view,
                     const float viewmat[4][4],
                     const float winmat[4][4],
                     const float (*culling_viewmat)[4],
                     const float (*culling_winmat)[4])
{
  /* DO NOT UPDATE THE DEFAULT VIEW.
   * Create sub-views instead, or a copy. */
  BLI_assert(view != DST.view_default);
  BLI_assert(view->parent == NULL);

  view->is_dirty = true;
  view->is_inverted = (is_negative_m4(viewmat) == is_negative_m4(winmat));

  draw_view_matrix_state_update(&view->storage, viewmat, winmat);

  /* Prepare frustum culling. */

#ifdef DRW_DEBUG_CULLING
  static float mv[MAX_CULLED_VIEWS][4][4], mw[MAX_CULLED_VIEWS][4][4];

  /* Select view here. */
  if (view->culling_mask != 0) {
    uint index = bitscan_forward_uint(view->culling_mask);

    if (G.debug_value == 0) {
      copy_m4_m4(mv[index], culling_viewmat ? culling_viewmat : viewmat);
      copy_m4_m4(mw[index], culling_winmat ? culling_winmat : winmat);
    }
    else {
      culling_winmat = mw[index];
      culling_viewmat = mv[index];
    }
  }
#endif

  float wininv[4][4];
  if (culling_winmat) {
    winmat = culling_winmat;
    invert_m4_m4(wininv, winmat);
  }
  else {
    copy_m4_m4(wininv, view->storage.wininv);
  }

  float viewinv[4][4];
  if (culling_viewmat) {
    viewmat = culling_viewmat;
    invert_m4_m4(viewinv, viewmat);
  }
  else {
    copy_m4_m4(viewinv, view->storage.viewinv);
  }

  draw_frustum_boundbox_calc(viewinv, winmat, &view->frustum_corners);
  draw_frustum_culling_planes_calc(view->storage.persmat, view->frustum_planes);
  draw_frustum_bound_sphere_calc(
      &view->frustum_corners, viewinv, winmat, wininv, &view->frustum_bsphere);

#ifdef DRW_DEBUG_CULLING
  if (G.debug_value != 0) {
    DRW_debug_sphere(
        view->frustum_bsphere.center, view->frustum_bsphere.radius, (const float[4]){1, 1, 0, 1});
    DRW_debug_bbox(&view->frustum_corners, (const float[4]){1, 1, 0, 1});
  }
#endif
}

const DRWView *DRW_view_default_get(void)
{
  return DST.view_default;
}

void DRW_view_reset(void)
{
  DST.view_default = NULL;
  DST.view_active = NULL;
  DST.view_previous = NULL;
}

void DRW_view_default_set(DRWView *view)
{
  BLI_assert(DST.view_default == NULL);
  DST.view_default = view;
}

void DRW_view_clip_planes_set(DRWView *view, float (*planes)[4], int plane_len)
{
  BLI_assert(plane_len <= MAX_CLIP_PLANES);
  view->clip_planes_len = plane_len;
  if (plane_len > 0) {
    memcpy(view->storage.clipplanes, planes, sizeof(float[4]) * plane_len);
  }
}

void DRW_view_camtexco_set(DRWView *view, float texco[4])
{
  copy_v4_v4(view->storage.viewcamtexcofac, texco);
}

void DRW_view_frustum_corners_get(const DRWView *view, BoundBox *corners)
{
  memcpy(corners, &view->frustum_corners, sizeof(view->frustum_corners));
}

void DRW_view_frustum_planes_get(const DRWView *view, float planes[6][4])
{
  memcpy(planes, &view->frustum_planes, sizeof(view->frustum_planes));
}

bool DRW_view_is_persp_get(const DRWView *view)
{
  view = (view) ? view : DST.view_default;
  return view->storage.winmat[3][3] == 0.0f;
}

float DRW_view_near_distance_get(const DRWView *view)
{
  view = (view) ? view : DST.view_default;
  const float(*projmat)[4] = view->storage.winmat;

  if (DRW_view_is_persp_get(view)) {
    return -projmat[3][2] / (projmat[2][2] - 1.0f);
  }

  return -(projmat[3][2] + 1.0f) / projmat[2][2];
}

float DRW_view_far_distance_get(const DRWView *view)
{
  view = (view) ? view : DST.view_default;
  const float(*projmat)[4] = view->storage.winmat;

  if (DRW_view_is_persp_get(view)) {
    return -projmat[3][2] / (projmat[2][2] + 1.0f);
  }

  return -(projmat[3][2] - 1.0f) / projmat[2][2];
}

void DRW_view_viewmat_get(const DRWView *view, float mat[4][4], bool inverse)
{
  view = (view) ? view : DST.view_default;
  const DRWViewUboStorage *storage = &view->storage;
  copy_m4_m4(mat, (inverse) ? storage->viewinv : storage->viewmat);
}

void DRW_view_winmat_get(const DRWView *view, float mat[4][4], bool inverse)
{
  view = (view) ? view : DST.view_default;
  const DRWViewUboStorage *storage = &view->storage;
  copy_m4_m4(mat, (inverse) ? storage->wininv : storage->winmat);
}

void DRW_view_persmat_get(const DRWView *view, float mat[4][4], bool inverse)
{
  view = (view) ? view : DST.view_default;
  const DRWViewUboStorage *storage = &view->storage;
  copy_m4_m4(mat, (inverse) ? storage->persinv : storage->persmat);
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Passes (DRW_pass)
 * \{ */

DRWPass *DRW_pass_create(const char *name, DRWState state)
{
  DRWPass *pass = BLI_memblock_alloc(DST.vmempool->passes);
  pass->state = state | DRW_STATE_PROGRAM_POINT_SIZE;
  if (G.debug & G_DEBUG_GPU) {
    BLI_strncpy(pass->name, name, MAX_PASS_NAME);
  }

  pass->shgroups.first = NULL;
  pass->shgroups.last = NULL;
  pass->handle = DST.pass_handle;
  DRW_handle_increment(&DST.pass_handle);

  pass->original = NULL;
  pass->next = NULL;

  return pass;
}

DRWPass *DRW_pass_create_instance(const char *name, DRWPass *original, DRWState state)
{
  DRWPass *pass = DRW_pass_create(name, state);
  pass->original = original;

  return pass;
}

void DRW_pass_link(DRWPass *first, DRWPass *second)
{
  BLI_assert(first != second);
  BLI_assert(first->next == NULL);
  first->next = second;
}

bool DRW_pass_is_empty(DRWPass *pass)
{
  if (pass->original) {
    return DRW_pass_is_empty(pass->original);
  }

  LISTBASE_FOREACH (DRWShadingGroup *, shgroup, &pass->shgroups) {
    if (!DRW_shgroup_is_empty(shgroup)) {
      return false;
    }
  }
  return true;
}

void DRW_pass_foreach_shgroup(DRWPass *pass,
                              void (*callback)(void *userData, DRWShadingGroup *shgrp),
                              void *userData)
{
  LISTBASE_FOREACH (DRWShadingGroup *, shgroup, &pass->shgroups) {
    callback(userData, shgroup);
  }
}

static int pass_shgroup_dist_sort(const void *a, const void *b)
{
  const DRWShadingGroup *shgrp_a = (const DRWShadingGroup *)a;
  const DRWShadingGroup *shgrp_b = (const DRWShadingGroup *)b;

  if (shgrp_a->z_sorting.distance < shgrp_b->z_sorting.distance) {
    return 1;
  }
  if (shgrp_a->z_sorting.distance > shgrp_b->z_sorting.distance) {
    return -1;
  }

  /* If distances are the same, keep original order. */
  if (shgrp_a->z_sorting.original_index > shgrp_b->z_sorting.original_index) {
    return -1;
  }

  return 0;
}

/* ------------------ Shading group sorting --------------------- */

#define SORT_IMPL_LINKTYPE DRWShadingGroup

#define SORT_IMPL_FUNC shgroup_sort_fn_r
#include "../../blenlib/intern/list_sort_impl.h"
#undef SORT_IMPL_FUNC

#undef SORT_IMPL_LINKTYPE

void DRW_pass_sort_shgroup_z(DRWPass *pass)
{
  const float(*viewinv)[4] = DST.view_active->storage.viewinv;

  if (!(pass->shgroups.first && pass->shgroups.first->next)) {
    /* Nothing to sort */
    return;
  }

  uint index = 0;
  DRWShadingGroup *shgroup = pass->shgroups.first;
  do {
    DRWResourceHandle handle = 0;
    /* Find first DRWCommandDraw. */
    DRWCommandChunk *cmd_chunk = shgroup->cmd.first;
    for (; cmd_chunk && handle == 0; cmd_chunk = cmd_chunk->next) {
      for (int i = 0; i < cmd_chunk->command_used && handle == 0; i++) {
        if (DRW_CMD_DRAW == command_type_get(cmd_chunk->command_type, i)) {
          handle = cmd_chunk->commands[i].draw.handle;
        }
      }
    }
    /* To be sorted a shgroup needs to have at least one draw command. */
    /* FIXME(fclem): In some case, we can still have empty shading group to sort. However their
     * final order is not well defined.
     * (see T76730 & D7729). */
    // BLI_assert(handle != 0);

    DRWObjectMatrix *obmats = DRW_memblock_elem_from_handle(DST.vmempool->obmats, &handle);

    /* Compute distance to camera. */
    float tmp[3];
    sub_v3_v3v3(tmp, viewinv[3], obmats->model[3]);
    shgroup->z_sorting.distance = dot_v3v3(viewinv[2], tmp);
    shgroup->z_sorting.original_index = index++;

  } while ((shgroup = shgroup->next));

  /* Sort using computed distances. */
  pass->shgroups.first = shgroup_sort_fn_r(pass->shgroups.first, pass_shgroup_dist_sort);

  /* Find the new last */
  DRWShadingGroup *last = pass->shgroups.first;
  while ((last = last->next)) {
    /* Reset the pass id for debugging. */
    last->pass_handle = pass->handle;
  }
  pass->shgroups.last = last;
}

void DRW_pass_sort_shgroup_reverse(DRWPass *pass)
{
  pass->shgroups.last = pass->shgroups.first;
  /* WARNING: Assume that DRWShadingGroup->next is the first member. */
  BLI_linklist_reverse((LinkNode **)&pass->shgroups.first);
}

/** \} */