1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
|
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2016, Blender Foundation.
*/
/** \file
* \ingroup draw
*/
#include "BLI_listbase.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BKE_global.h"
#include "BLF_api.h"
#include "MEM_guardedalloc.h"
#include "draw_manager.h"
#include "GPU_texture.h"
#include "UI_resources.h"
#include "draw_manager_profiling.h"
#define MAX_TIMER_NAME 32
#define MAX_NESTED_TIMER 8
#define CHUNK_SIZE 8
#define GPU_TIMER_FALLOFF 0.1
typedef struct DRWTimer {
uint32_t query[2];
uint64_t time_average;
char name[MAX_TIMER_NAME];
int lvl; /* Hierarchy level for nested timer. */
bool is_query; /* Does this timer actually perform queries or is it just a group. */
} DRWTimer;
static struct DRWTimerPool {
DRWTimer *timers;
int chunk_count; /* Number of chunk allocated. */
int timer_count; /* chunk_count * CHUNK_SIZE */
int timer_increment; /* Keep track of where we are in the stack. */
int end_increment; /* Keep track of bad usage. */
bool is_recording; /* Are we in the render loop? */
bool is_querying; /* Keep track of bad usage. */
} DTP = {NULL};
void DRW_stats_free(void)
{
if (DTP.timers != NULL) {
// for (int i = 0; i < DTP.timer_count; i++) {
// DRWTimer *timer = &DTP.timers[i];
// glDeleteQueries(2, timer->query);
// }
MEM_freeN(DTP.timers);
DTP.timers = NULL;
}
}
void DRW_stats_begin(void)
{
if (G.debug_value > 20 && G.debug_value < 30) {
DTP.is_recording = true;
}
if (DTP.is_recording && DTP.timers == NULL) {
DTP.chunk_count = 1;
DTP.timer_count = DTP.chunk_count * CHUNK_SIZE;
DTP.timers = MEM_callocN(sizeof(DRWTimer) * DTP.timer_count, "DRWTimer stack");
}
else if (!DTP.is_recording && DTP.timers != NULL) {
DRW_stats_free();
}
DTP.is_querying = false;
DTP.timer_increment = 0;
DTP.end_increment = 0;
}
static DRWTimer *drw_stats_timer_get(void)
{
if (UNLIKELY(DTP.timer_increment >= DTP.timer_count)) {
/* Resize the stack. */
DTP.chunk_count++;
DTP.timer_count = DTP.chunk_count * CHUNK_SIZE;
DTP.timers = MEM_recallocN(DTP.timers, sizeof(DRWTimer) * DTP.timer_count);
}
return &DTP.timers[DTP.timer_increment++];
}
static void drw_stats_timer_start_ex(const char *name, const bool is_query)
{
if (DTP.is_recording) {
DRWTimer *timer = drw_stats_timer_get();
BLI_strncpy(timer->name, name, MAX_TIMER_NAME);
timer->lvl = DTP.timer_increment - DTP.end_increment - 1;
timer->is_query = is_query;
/* Queries cannot be nested or interleaved. */
BLI_assert(!DTP.is_querying);
if (timer->is_query) {
if (timer->query[0] == 0) {
// glGenQueries(1, timer->query);
}
// glFinish();
/* Issue query for the next frame */
// glBeginQuery(GL_TIME_ELAPSED, timer->query[0]);
DTP.is_querying = true;
}
}
}
/* Use this to group the queries. It does NOT keep track
* of the time, it only sum what the queries inside it. */
void DRW_stats_group_start(const char *name)
{
drw_stats_timer_start_ex(name, false);
}
void DRW_stats_group_end(void)
{
if (DTP.is_recording) {
BLI_assert(!DTP.is_querying);
DTP.end_increment++;
}
}
/* NOTE: Only call this when no sub timer will be called. */
void DRW_stats_query_start(const char *name)
{
drw_stats_timer_start_ex(name, true);
}
void DRW_stats_query_end(void)
{
if (DTP.is_recording) {
DTP.end_increment++;
BLI_assert(DTP.is_querying);
// glEndQuery(GL_TIME_ELAPSED);
DTP.is_querying = false;
}
}
void DRW_stats_reset(void)
{
BLI_assert((DTP.timer_increment - DTP.end_increment) <= 0 &&
"You forgot a DRW_stats_group/query_end somewhere!");
BLI_assert((DTP.timer_increment - DTP.end_increment) >= 0 &&
"You forgot a DRW_stats_group/query_start somewhere!");
if (DTP.is_recording) {
uint64_t lvl_time[MAX_NESTED_TIMER] = {0};
/* Swap queries for the next frame and sum up each lvl time. */
for (int i = DTP.timer_increment - 1; i >= 0; i--) {
DRWTimer *timer = &DTP.timers[i];
SWAP(uint32_t, timer->query[0], timer->query[1]);
BLI_assert(timer->lvl < MAX_NESTED_TIMER);
if (timer->is_query) {
uint64_t time = 0;
if (timer->query[0] != 0) {
// glGetQueryObjectui64v(timer->query[0], GL_QUERY_RESULT, &time);
}
else {
time = 1000000000; /* 1ms default */
}
timer->time_average = timer->time_average * (1.0 - GPU_TIMER_FALLOFF) +
time * GPU_TIMER_FALLOFF;
timer->time_average = MIN2(timer->time_average, 1000000000);
}
else {
timer->time_average = lvl_time[timer->lvl + 1];
lvl_time[timer->lvl + 1] = 0;
}
lvl_time[timer->lvl] += timer->time_average;
}
DTP.is_recording = false;
}
}
static void draw_stat_5row(const rcti *rect, int u, int v, const char *txt, const int size)
{
BLF_draw_default_ascii(rect->xmin + (1 + u * 5) * U.widget_unit,
rect->ymax - (3 + v) * U.widget_unit,
0.0f,
txt,
size);
}
static void draw_stat(const rcti *rect, int u, int v, const char *txt, const int size)
{
BLF_draw_default_ascii(
rect->xmin + (1 + u) * U.widget_unit, rect->ymax - (3 + v) * U.widget_unit, 0.0f, txt, size);
}
void DRW_stats_draw(const rcti *rect)
{
char stat_string[64];
int lvl_index[MAX_NESTED_TIMER];
int v = 0, u = 0;
double init_tot_time = 0.0, background_tot_time = 0.0, render_tot_time = 0.0, tot_time = 0.0;
int fontid = BLF_default();
UI_FontThemeColor(fontid, TH_TEXT_HI);
BLF_enable(fontid, BLF_SHADOW);
BLF_shadow(fontid, 5, (const float[4]){0.0f, 0.0f, 0.0f, 0.75f});
BLF_shadow_offset(fontid, 0, -1);
BLF_batch_draw_begin();
/* ------------------------------------------ */
/* ---------------- CPU stats --------------- */
/* ------------------------------------------ */
/* Label row */
char col_label[32];
sprintf(col_label, "Engine");
draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
sprintf(col_label, "Init");
draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
sprintf(col_label, "Background");
draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
sprintf(col_label, "Render");
draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
sprintf(col_label, "Total (w/o cache)");
draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
v++;
/* Engines rows */
char time_to_txt[16];
LISTBASE_FOREACH (LinkData *, link, &DST.enabled_engines) {
u = 0;
DrawEngineType *engine = link->data;
ViewportEngineData *data = drw_viewport_engine_data_ensure(engine);
draw_stat_5row(rect, u++, v, engine->idname, sizeof(engine->idname));
init_tot_time += data->init_time;
sprintf(time_to_txt, "%.2fms", data->init_time);
draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
background_tot_time += data->background_time;
sprintf(time_to_txt, "%.2fms", data->background_time);
draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
render_tot_time += data->render_time;
sprintf(time_to_txt, "%.2fms", data->render_time);
draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
tot_time += data->init_time + data->background_time + data->render_time;
sprintf(time_to_txt, "%.2fms", data->init_time + data->background_time + data->render_time);
draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
v++;
}
/* Totals row */
u = 0;
sprintf(col_label, "Sub Total");
draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
sprintf(time_to_txt, "%.2fms", init_tot_time);
draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
sprintf(time_to_txt, "%.2fms", background_tot_time);
draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
sprintf(time_to_txt, "%.2fms", render_tot_time);
draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
sprintf(time_to_txt, "%.2fms", tot_time);
draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
v += 2;
u = 0;
double *cache_time = GPU_viewport_cache_time_get(DST.viewport);
sprintf(col_label, "Cache Time");
draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
sprintf(time_to_txt, "%.2fms", *cache_time);
draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
v += 2;
/* ------------------------------------------ */
/* ---------------- GPU stats --------------- */
/* ------------------------------------------ */
/* Memory Stats */
uint tex_mem = GPU_texture_memory_usage_get();
uint vbo_mem = GPU_vertbuf_get_memory_usage();
sprintf(stat_string, "GPU Memory");
draw_stat(rect, 0, v, stat_string, sizeof(stat_string));
sprintf(stat_string, "%.2fMB", (double)(tex_mem + vbo_mem) / 1000000.0);
draw_stat_5row(rect, 1, v++, stat_string, sizeof(stat_string));
sprintf(stat_string, "Textures");
draw_stat(rect, 1, v, stat_string, sizeof(stat_string));
sprintf(stat_string, "%.2fMB", (double)tex_mem / 1000000.0);
draw_stat_5row(rect, 1, v++, stat_string, sizeof(stat_string));
sprintf(stat_string, "Meshes");
draw_stat(rect, 1, v, stat_string, sizeof(stat_string));
sprintf(stat_string, "%.2fMB", (double)vbo_mem / 1000000.0);
draw_stat_5row(rect, 1, v++, stat_string, sizeof(stat_string));
v += 1;
/* GPU Timings */
BLI_strncpy(stat_string, "GPU Render Timings", sizeof(stat_string));
draw_stat(rect, 0, v++, stat_string, sizeof(stat_string));
for (int i = 0; i < DTP.timer_increment; i++) {
double time_ms, time_percent;
DRWTimer *timer = &DTP.timers[i];
DRWTimer *timer_parent = (timer->lvl > 0) ? &DTP.timers[lvl_index[timer->lvl - 1]] : NULL;
/* Only display a number of lvl at a time */
if ((G.debug_value - 21) < timer->lvl) {
continue;
}
BLI_assert(timer->lvl < MAX_NESTED_TIMER);
lvl_index[timer->lvl] = i;
time_ms = timer->time_average / 1000000.0;
if (timer_parent != NULL) {
time_percent = ((double)timer->time_average / (double)timer_parent->time_average) * 100.0;
}
else {
time_percent = 100.0;
}
/* avoid very long number */
time_ms = MIN2(time_ms, 999.0);
time_percent = MIN2(time_percent, 100.0);
BLI_snprintf(stat_string, sizeof(stat_string), "%s", timer->name);
draw_stat(rect, 0 + timer->lvl, v, stat_string, sizeof(stat_string));
BLI_snprintf(stat_string, sizeof(stat_string), "%.2fms", time_ms);
draw_stat(rect, 12 + timer->lvl, v, stat_string, sizeof(stat_string));
BLI_snprintf(stat_string, sizeof(stat_string), "%.0f", time_percent);
draw_stat(rect, 16 + timer->lvl, v, stat_string, sizeof(stat_string));
v++;
}
BLF_batch_draw_end();
BLF_disable(fontid, BLF_SHADOW);
}
|