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draw_manager_profiling.c « intern « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2016, Blender Foundation.
 */

/** \file
 * \ingroup draw
 */

#include "BLI_listbase.h"
#include "BLI_rect.h"
#include "BLI_string.h"

#include "BKE_global.h"

#include "BLF_api.h"

#include "MEM_guardedalloc.h"

#include "draw_manager.h"

#include "GPU_debug.h"
#include "GPU_texture.h"

#include "UI_resources.h"

#include "draw_manager_profiling.h"

#define MAX_TIMER_NAME 32
#define MAX_NESTED_TIMER 8
#define MIM_RANGE_LEN 8
#define GPU_TIMER_FALLOFF 0.1

typedef struct DRWTimer {
  uint32_t query[2];
  uint64_t time_average;
  char name[MAX_TIMER_NAME];
  int lvl;       /* Hierarchy level for nested timer. */
  bool is_query; /* Does this timer actually perform queries or is it just a group. */
} DRWTimer;

static struct DRWTimerPool {
  DRWTimer *timers;
  int chunk_count;     /* Number of chunk allocated. */
  int timer_count;     /* chunk_count * CHUNK_SIZE */
  int timer_increment; /* Keep track of where we are in the stack. */
  int end_increment;   /* Keep track of bad usage. */
  bool is_recording;   /* Are we in the render loop? */
  bool is_querying;    /* Keep track of bad usage. */
} DTP = {NULL};

void DRW_stats_free(void)
{
  if (DTP.timers != NULL) {
    // for (int i = 0; i < DTP.timer_count; i++) {
    // DRWTimer *timer = &DTP.timers[i];
    // glDeleteQueries(2, timer->query);
    // }
    MEM_freeN(DTP.timers);
    DTP.timers = NULL;
  }
}

void DRW_stats_begin(void)
{
  if (G.debug_value > 20 && G.debug_value < 30) {
    DTP.is_recording = true;
  }

  if (DTP.is_recording && DTP.timers == NULL) {
    DTP.chunk_count = 1;
    DTP.timer_count = DTP.chunk_count * MIM_RANGE_LEN;
    DTP.timers = MEM_callocN(sizeof(DRWTimer) * DTP.timer_count, "DRWTimer stack");
  }
  else if (!DTP.is_recording && DTP.timers != NULL) {
    DRW_stats_free();
  }

  DTP.is_querying = false;
  DTP.timer_increment = 0;
  DTP.end_increment = 0;
}

static DRWTimer *drw_stats_timer_get(void)
{
  if (UNLIKELY(DTP.timer_increment >= DTP.timer_count)) {
    /* Resize the stack. */
    DTP.chunk_count++;
    DTP.timer_count = DTP.chunk_count * MIM_RANGE_LEN;
    DTP.timers = MEM_recallocN(DTP.timers, sizeof(DRWTimer) * DTP.timer_count);
  }

  return &DTP.timers[DTP.timer_increment++];
}

static void drw_stats_timer_start_ex(const char *name, const bool is_query)
{
  if (DTP.is_recording) {
    DRWTimer *timer = drw_stats_timer_get();
    BLI_strncpy(timer->name, name, MAX_TIMER_NAME);
    timer->lvl = DTP.timer_increment - DTP.end_increment - 1;
    timer->is_query = is_query;

    /* Queries cannot be nested or interleaved. */
    BLI_assert(!DTP.is_querying);
    if (timer->is_query) {
      if (timer->query[0] == 0) {
        // glGenQueries(1, timer->query);
      }

      // glFinish();
      /* Issue query for the next frame */
      // glBeginQuery(GL_TIME_ELAPSED, timer->query[0]);
      DTP.is_querying = true;
    }
  }
}

/* Use this to group the queries. It does NOT keep track
 * of the time, it only sum what the queries inside it. */
void DRW_stats_group_start(const char *name)
{
  drw_stats_timer_start_ex(name, false);

  GPU_debug_group_begin(name);
}

void DRW_stats_group_end(void)
{
  GPU_debug_group_end();
  if (DTP.is_recording) {
    BLI_assert(!DTP.is_querying);
    DTP.end_increment++;
  }
}

/* NOTE: Only call this when no sub timer will be called. */
void DRW_stats_query_start(const char *name)
{
  GPU_debug_group_begin(name);
  drw_stats_timer_start_ex(name, true);
}

void DRW_stats_query_end(void)
{
  GPU_debug_group_end();
  if (DTP.is_recording) {
    DTP.end_increment++;
    BLI_assert(DTP.is_querying);
    // glEndQuery(GL_TIME_ELAPSED);
    DTP.is_querying = false;
  }
}

void DRW_stats_reset(void)
{
  BLI_assert((DTP.timer_increment - DTP.end_increment) <= 0 &&
             "You forgot a DRW_stats_group/query_end somewhere!");
  BLI_assert((DTP.timer_increment - DTP.end_increment) >= 0 &&
             "You forgot a DRW_stats_group/query_start somewhere!");

  if (DTP.is_recording) {
    uint64_t lvl_time[MAX_NESTED_TIMER] = {0};

    /* Swap queries for the next frame and sum up each lvl time. */
    for (int i = DTP.timer_increment - 1; i >= 0; i--) {
      DRWTimer *timer = &DTP.timers[i];
      SWAP(uint32_t, timer->query[0], timer->query[1]);

      BLI_assert(timer->lvl < MAX_NESTED_TIMER);

      if (timer->is_query) {
        uint64_t time = 0;
        if (timer->query[0] != 0) {
          // glGetQueryObjectui64v(timer->query[0], GL_QUERY_RESULT, &time);
        }
        else {
          time = 1000000000; /* 1ms default */
        }

        timer->time_average = timer->time_average * (1.0 - GPU_TIMER_FALLOFF) +
                              time * GPU_TIMER_FALLOFF;
        timer->time_average = MIN2(timer->time_average, 1000000000);
      }
      else {
        timer->time_average = lvl_time[timer->lvl + 1];
        lvl_time[timer->lvl + 1] = 0;
      }

      lvl_time[timer->lvl] += timer->time_average;
    }

    DTP.is_recording = false;
  }
}

static void draw_stat_5row(const rcti *rect, int u, int v, const char *txt, const int size)
{
  BLF_draw_default_ascii(rect->xmin + (1 + u * 5) * U.widget_unit,
                         rect->ymax - (3 + v) * U.widget_unit,
                         0.0f,
                         txt,
                         size);
}

static void draw_stat(const rcti *rect, int u, int v, const char *txt, const int size)
{
  BLF_draw_default_ascii(
      rect->xmin + (1 + u) * U.widget_unit, rect->ymax - (3 + v) * U.widget_unit, 0.0f, txt, size);
}

void DRW_stats_draw(const rcti *rect)
{
  char stat_string[64];
  int lvl_index[MAX_NESTED_TIMER];
  int v = 0, u = 0;

  double init_tot_time = 0.0, background_tot_time = 0.0, render_tot_time = 0.0, tot_time = 0.0;

  int fontid = BLF_default();
  UI_FontThemeColor(fontid, TH_TEXT_HI);
  BLF_enable(fontid, BLF_SHADOW);
  BLF_shadow(fontid, 5, (const float[4]){0.0f, 0.0f, 0.0f, 0.75f});
  BLF_shadow_offset(fontid, 0, -1);

  BLF_batch_draw_begin();

  /* ------------------------------------------ */
  /* ---------------- CPU stats --------------- */
  /* ------------------------------------------ */
  /* Label row */
  char col_label[32];
  sprintf(col_label, "Engine");
  draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
  sprintf(col_label, "Init");
  draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
  sprintf(col_label, "Background");
  draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
  sprintf(col_label, "Render");
  draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
  sprintf(col_label, "Total (w/o cache)");
  draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
  v++;

  /* Engines rows */
  char time_to_txt[16];
  LISTBASE_FOREACH (LinkData *, link, &DST.enabled_engines) {
    u = 0;
    DrawEngineType *engine = link->data;
    ViewportEngineData *data = drw_viewport_engine_data_ensure(engine);

    draw_stat_5row(rect, u++, v, engine->idname, sizeof(engine->idname));

    init_tot_time += data->init_time;
    sprintf(time_to_txt, "%.2fms", data->init_time);
    draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));

    background_tot_time += data->background_time;
    sprintf(time_to_txt, "%.2fms", data->background_time);
    draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));

    render_tot_time += data->render_time;
    sprintf(time_to_txt, "%.2fms", data->render_time);
    draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));

    tot_time += data->init_time + data->background_time + data->render_time;
    sprintf(time_to_txt, "%.2fms", data->init_time + data->background_time + data->render_time);
    draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
    v++;
  }

  /* Totals row */
  u = 0;
  sprintf(col_label, "Sub Total");
  draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
  sprintf(time_to_txt, "%.2fms", init_tot_time);
  draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
  sprintf(time_to_txt, "%.2fms", background_tot_time);
  draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
  sprintf(time_to_txt, "%.2fms", render_tot_time);
  draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
  sprintf(time_to_txt, "%.2fms", tot_time);
  draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
  v += 2;

  u = 0;
  double *cache_time = GPU_viewport_cache_time_get(DST.viewport);
  sprintf(col_label, "Cache Time");
  draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
  sprintf(time_to_txt, "%.2fms", *cache_time);
  draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
  v += 2;

  /* ------------------------------------------ */
  /* ---------------- GPU stats --------------- */
  /* ------------------------------------------ */

  /* Memory Stats */
  uint tex_mem = GPU_texture_memory_usage_get();
  uint vbo_mem = GPU_vertbuf_get_memory_usage();

  sprintf(stat_string, "GPU Memory");
  draw_stat(rect, 0, v, stat_string, sizeof(stat_string));
  sprintf(stat_string, "%.2fMB", (double)(tex_mem + vbo_mem) / 1000000.0);
  draw_stat_5row(rect, 1, v++, stat_string, sizeof(stat_string));
  sprintf(stat_string, "Textures");
  draw_stat(rect, 1, v, stat_string, sizeof(stat_string));
  sprintf(stat_string, "%.2fMB", (double)tex_mem / 1000000.0);
  draw_stat_5row(rect, 1, v++, stat_string, sizeof(stat_string));
  sprintf(stat_string, "Meshes");
  draw_stat(rect, 1, v, stat_string, sizeof(stat_string));
  sprintf(stat_string, "%.2fMB", (double)vbo_mem / 1000000.0);
  draw_stat_5row(rect, 1, v++, stat_string, sizeof(stat_string));
  v += 1;

  /* GPU Timings */
  BLI_strncpy(stat_string, "GPU Render Timings", sizeof(stat_string));
  draw_stat(rect, 0, v++, stat_string, sizeof(stat_string));

  for (int i = 0; i < DTP.timer_increment; i++) {
    double time_ms, time_percent;
    DRWTimer *timer = &DTP.timers[i];
    DRWTimer *timer_parent = (timer->lvl > 0) ? &DTP.timers[lvl_index[timer->lvl - 1]] : NULL;

    /* Only display a number of lvl at a time */
    if ((G.debug_value - 21) < timer->lvl) {
      continue;
    }

    BLI_assert(timer->lvl < MAX_NESTED_TIMER);
    lvl_index[timer->lvl] = i;

    time_ms = timer->time_average / 1000000.0;

    if (timer_parent != NULL) {
      time_percent = ((double)timer->time_average / (double)timer_parent->time_average) * 100.0;
    }
    else {
      time_percent = 100.0;
    }

    /* avoid very long number */
    time_ms = MIN2(time_ms, 999.0);
    time_percent = MIN2(time_percent, 100.0);

    BLI_snprintf(stat_string, sizeof(stat_string), "%s", timer->name);
    draw_stat(rect, 0 + timer->lvl, v, stat_string, sizeof(stat_string));
    BLI_snprintf(stat_string, sizeof(stat_string), "%.2fms", time_ms);
    draw_stat(rect, 12 + timer->lvl, v, stat_string, sizeof(stat_string));
    BLI_snprintf(stat_string, sizeof(stat_string), "%.0f", time_percent);
    draw_stat(rect, 16 + timer->lvl, v, stat_string, sizeof(stat_string));
    v++;
  }

  BLF_batch_draw_end();
  BLF_disable(fontid, BLF_SHADOW);
}