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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2021 Blender Foundation. All rights reserved. */
/** \file
* \ingroup draw
*/
#pragma once
struct PointCloud;
struct GPUBatch;
struct GPUVertBuf;
struct GPUMaterial;
GPUVertBuf *pointcloud_position_and_radius_get(PointCloud *pointcloud);
GPUBatch **pointcloud_surface_shaded_get(PointCloud *pointcloud,
GPUMaterial **gpu_materials,
int mat_len);
GPUBatch *pointcloud_surface_get(PointCloud *pointcloud);
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