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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. */
/** \file
* \ingroup draw
*/
#include "DNA_particle_types.h"
#include "RNA_access.h"
#include "RNA_path.h"
#include "RNA_types.h"
#include "draw_handle.hh"
#include "draw_manager.hh"
#include "draw_shader_shared.h"
/* -------------------------------------------------------------------- */
/** \name ObjectAttributes
* \{ */
/**
* Go through all possible source of the given object uniform attribute.
* Returns true if the attribute was correctly filled.
* This function mirrors lookup_instance_property in cycles/blender/blender_object.cpp
*/
bool ObjectAttribute::sync(const blender::draw::ObjectRef &ref, const GPUUniformAttr &attr)
{
hash_code = attr.hash_code;
/* If requesting instance data, check the parent particle system and object. */
if (attr.use_dupli) {
return BKE_object_dupli_find_rgba_attribute(
ref.object, ref.dupli_object, ref.dupli_parent, attr.name, &data_x);
}
else {
return BKE_object_dupli_find_rgba_attribute(ref.object, nullptr, nullptr, attr.name, &data_x);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name LayerAttributes
* \{ */
bool LayerAttribute::sync(Scene *scene, ViewLayer *layer, const GPULayerAttr &attr)
{
hash_code = attr.hash_code;
return BKE_view_layer_find_rgba_attribute(scene, layer, attr.name, &data.x);
}
/** \} */
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