Welcome to mirror list, hosted at ThFree Co, Russian Federation.

draw_shader_shared.h « intern « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 58875c0496a970162875bdd3c1ac52259d8626bc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
/* SPDX-License-Identifier: GPL-2.0-or-later */

#ifndef GPU_SHADER
#  include "GPU_shader_shared_utils.h"

typedef struct ViewInfos ViewInfos;
typedef struct ObjectMatrices ObjectMatrices;
typedef struct ObjectInfos ObjectInfos;
#endif

#define DRW_SHADER_SHARED_H

#define DRW_RESOURCE_CHUNK_LEN 512

struct ViewInfos {
  /* View matrices */
  float4x4 persmat;
  float4x4 persinv;
  float4x4 viewmat;
  float4x4 viewinv;
  float4x4 winmat;
  float4x4 wininv;

  float4 clip_planes[6];
  float4 viewvecs[2];
  /* Should not be here. Not view dependent (only main view). */
  float4 viewcamtexcofac;

  float2 viewport_size;
  float2 viewport_size_inverse;

  /** Frustum culling data. */
  /** NOTE: vec3 arrays are padded to vec4. */
  float4 frustum_corners[8];
  float4 frustum_planes[6];
};
BLI_STATIC_ASSERT_ALIGN(ViewInfos, 16)

/* Do not override old definitions if the shader uses this header but not shader info. */
#ifdef USE_GPU_SHADER_CREATE_INFO
/* TODO(@fclem): Mass rename. */
#  define ViewProjectionMatrix drw_view.persmat
#  define ViewProjectionMatrixInverse drw_view.persinv
#  define ViewMatrix drw_view.viewmat
#  define ViewMatrixInverse drw_view.viewinv
#  define ProjectionMatrix drw_view.winmat
#  define ProjectionMatrixInverse drw_view.wininv
#  define clipPlanes drw_view.clip_planes
#  define ViewVecs drw_view.viewvecs
#  define CameraTexCoFactors drw_view.viewcamtexcofac
#endif

struct ObjectMatrices {
  float4x4 drw_modelMatrix;
  float4x4 drw_modelMatrixInverse;
};
BLI_STATIC_ASSERT_ALIGN(ViewInfos, 16)

struct ObjectInfos {
  float4 drw_OrcoTexCoFactors[2];
  float4 drw_ObjectColor;
  float4 drw_Infos;
};
BLI_STATIC_ASSERT_ALIGN(ViewInfos, 16)

#define OrcoTexCoFactors (drw_infos[resource_id].drw_OrcoTexCoFactors)
#define ObjectInfo (drw_infos[resource_id].drw_Infos)
#define ObjectColor (drw_infos[resource_id].drw_ObjectColor)