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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2021, Blender Foundation.
*/
/** \file
* \ingroup draw
*
* Texture pool
* A pool that gives temporary render targets that can be reused through other parts of the
* render pipeline.
* Expect texture data is garbage when acquiring it.
*/
#pragma once
#include "GPU_texture.h"
typedef struct DRWTexturePool DRWTexturePool;
#ifdef __cplusplus
extern "C" {
#endif
DRWTexturePool *DRW_texture_pool_create(void);
void DRW_texture_pool_free(DRWTexturePool *pool);
/**
* Try to find a texture corresponding to params into the texture pool.
* If no texture was found, create one and add it to the pool.
*/
GPUTexture *DRW_texture_pool_query(
DRWTexturePool *pool, int width, int height, eGPUTextureFormat format, void *user);
/**
* Resets the user bits for each texture in the pool and delete unused ones.
*/
void DRW_texture_pool_reset(DRWTexturePool *pool);
#ifdef __cplusplus
}
#endif
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