Welcome to mirror list, hosted at ThFree Co, Russian Federation.

extract_mesh_ibo_points.cc « mesh_extractors « intern « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: e84f122d03e06f4f11a56e3ad68c2caaf1f31a80 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2021 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup draw
 */

#include "BLI_vector.hh"

#include "MEM_guardedalloc.h"

#include "draw_subdivision.h"
#include "extract_mesh.hh"

namespace blender::draw {

/* ---------------------------------------------------------------------- */
/** \name Extract Point Indices
 * \{ */

static void extract_points_init(const MeshRenderData *mr,
                                MeshBatchCache * /*cache*/,
                                void * /*buf*/,
                                void *tls_data)
{
  GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(tls_data);
  GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->vert_len, mr->loop_len + mr->loop_loose_len);
}

BLI_INLINE void vert_set_bm(GPUIndexBufBuilder *elb, const BMVert *eve, int l_index)
{
  const int v_index = BM_elem_index_get(eve);
  if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
    GPU_indexbuf_set_point_vert(elb, v_index, l_index);
  }
  else {
    GPU_indexbuf_set_point_restart(elb, v_index);
  }
}

BLI_INLINE void vert_set_mesh(GPUIndexBufBuilder *elb,
                              const MeshRenderData *mr,
                              const int v_index,
                              const int l_index)
{
  const bool hidden = mr->use_hide && mr->hide_vert && mr->hide_vert[v_index];

  if (!(hidden || ((mr->v_origindex) && (mr->v_origindex[v_index] == ORIGINDEX_NONE)))) {
    GPU_indexbuf_set_point_vert(elb, v_index, l_index);
  }
  else {
    GPU_indexbuf_set_point_restart(elb, v_index);
  }
}

static void extract_points_iter_poly_bm(const MeshRenderData * /*mr*/,
                                        const BMFace *f,
                                        const int /*f_index*/,
                                        void *_userdata)
{
  GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
  BMLoop *l_iter, *l_first;
  l_iter = l_first = BM_FACE_FIRST_LOOP(f);
  do {
    const int l_index = BM_elem_index_get(l_iter);

    vert_set_bm(elb, l_iter->v, l_index);
  } while ((l_iter = l_iter->next) != l_first);
}

static void extract_points_iter_poly_mesh(const MeshRenderData *mr,
                                          const MPoly *mp,
                                          const int /*mp_index*/,
                                          void *_userdata)
{
  GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
  const MLoop *mloop = mr->mloop;
  const int ml_index_end = mp->loopstart + mp->totloop;
  for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
    const MLoop *ml = &mloop[ml_index];
    vert_set_mesh(elb, mr, ml->v, ml_index);
  }
}

static void extract_points_iter_ledge_bm(const MeshRenderData *mr,
                                         const BMEdge *eed,
                                         const int ledge_index,
                                         void *_userdata)
{
  GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
  vert_set_bm(elb, eed->v1, mr->loop_len + (ledge_index * 2));
  vert_set_bm(elb, eed->v2, mr->loop_len + (ledge_index * 2) + 1);
}

static void extract_points_iter_ledge_mesh(const MeshRenderData *mr,
                                           const MEdge *med,
                                           const int ledge_index,
                                           void *_userdata)
{
  GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
  vert_set_mesh(elb, mr, med->v1, mr->loop_len + (ledge_index * 2));
  vert_set_mesh(elb, mr, med->v2, mr->loop_len + (ledge_index * 2) + 1);
}

static void extract_points_iter_lvert_bm(const MeshRenderData *mr,
                                         const BMVert *eve,
                                         const int lvert_index,
                                         void *_userdata)
{
  GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
  const int offset = mr->loop_len + (mr->edge_loose_len * 2);
  vert_set_bm(elb, eve, offset + lvert_index);
}

static void extract_points_iter_lvert_mesh(const MeshRenderData *mr,
                                           const MVert * /*mv*/,
                                           const int lvert_index,
                                           void *_userdata)
{
  GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
  const int offset = mr->loop_len + (mr->edge_loose_len * 2);
  vert_set_mesh(elb, mr, mr->lverts[lvert_index], offset + lvert_index);
}

static void extract_points_task_reduce(void *_userdata_to, void *_userdata_from)
{
  GPUIndexBufBuilder *elb_to = static_cast<GPUIndexBufBuilder *>(_userdata_to);
  GPUIndexBufBuilder *elb_from = static_cast<GPUIndexBufBuilder *>(_userdata_from);
  GPU_indexbuf_join(elb_to, elb_from);
}

static void extract_points_finish(const MeshRenderData * /*mr*/,
                                  MeshBatchCache * /*cache*/,
                                  void *buf,
                                  void *_userdata)
{
  GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
  GPUIndexBuf *ibo = static_cast<GPUIndexBuf *>(buf);
  GPU_indexbuf_build_in_place(elb, ibo);
}

static void extract_points_init_subdiv(const DRWSubdivCache *subdiv_cache,
                                       const MeshRenderData *mr,
                                       MeshBatchCache * /*cache*/,
                                       void * /*buffer*/,
                                       void *data)
{
  GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(data);
  GPU_indexbuf_init(elb,
                    GPU_PRIM_POINTS,
                    mr->vert_len,
                    subdiv_cache->num_subdiv_loops + subdiv_cache->loose_geom.loop_len);
}

static void extract_points_iter_subdiv_common(GPUIndexBufBuilder *elb,
                                              const MeshRenderData *mr,
                                              const DRWSubdivCache *subdiv_cache,
                                              uint subdiv_quad_index,
                                              bool for_bmesh)
{
  int *subdiv_loop_vert_index = (int *)GPU_vertbuf_get_data(subdiv_cache->verts_orig_index);
  uint start_loop_idx = subdiv_quad_index * 4;
  uint end_loop_idx = (subdiv_quad_index + 1) * 4;
  for (uint i = start_loop_idx; i < end_loop_idx; i++) {
    int coarse_vertex_index = subdiv_loop_vert_index[i];

    if (coarse_vertex_index == -1) {
      continue;
    }

    if (mr->v_origindex && mr->v_origindex[coarse_vertex_index] == -1) {
      continue;
    }

    if (for_bmesh) {
      const BMVert *mv = BM_vert_at_index(mr->bm, coarse_vertex_index);
      if (BM_elem_flag_test(mv, BM_ELEM_HIDDEN)) {
        GPU_indexbuf_set_point_restart(elb, coarse_vertex_index);
        continue;
      }
    }
    else {
      if (mr->use_hide && mr->hide_vert && mr->hide_vert[coarse_vertex_index]) {
        GPU_indexbuf_set_point_restart(elb, coarse_vertex_index);
        continue;
      }
    }

    GPU_indexbuf_set_point_vert(elb, coarse_vertex_index, i);
  }
}

static void extract_points_iter_subdiv_bm(const DRWSubdivCache *subdiv_cache,
                                          const MeshRenderData *mr,
                                          void *_data,
                                          uint subdiv_quad_index,
                                          const BMFace * /*coarse_quad*/)
{
  GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_data);
  extract_points_iter_subdiv_common(elb, mr, subdiv_cache, subdiv_quad_index, true);
}

static void extract_points_iter_subdiv_mesh(const DRWSubdivCache *subdiv_cache,
                                            const MeshRenderData *mr,
                                            void *_data,
                                            uint subdiv_quad_index,
                                            const MPoly * /*coarse_quad*/)
{
  GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_data);
  extract_points_iter_subdiv_common(elb, mr, subdiv_cache, subdiv_quad_index, false);
}

static void extract_points_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache,
                                             const MeshRenderData *mr,
                                             void * /*buffer*/,
                                             void *data)
{
  const DRWSubdivLooseGeom &loose_geom = subdiv_cache->loose_geom;
  const int loop_loose_len = loose_geom.loop_len;
  if (loop_loose_len == 0) {
    return;
  }

  GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(data);

  uint offset = subdiv_cache->num_subdiv_loops;

  if (mr->extract_type != MR_EXTRACT_BMESH) {
    blender::Span<DRWSubdivLooseEdge> loose_edges = draw_subdiv_cache_get_loose_edges(
        subdiv_cache);

    for (const DRWSubdivLooseEdge &loose_edge : loose_edges) {
      const DRWSubdivLooseVertex &v1 = loose_geom.verts[loose_edge.loose_subdiv_v1_index];
      const DRWSubdivLooseVertex &v2 = loose_geom.verts[loose_edge.loose_subdiv_v2_index];
      if (v1.coarse_vertex_index != -1u) {
        vert_set_mesh(elb, mr, v1.coarse_vertex_index, offset);
      }
      if (v2.coarse_vertex_index != -1u) {
        vert_set_mesh(elb, mr, v2.coarse_vertex_index, offset + 1);
      }

      offset += 2;
    }
    blender::Span<DRWSubdivLooseVertex> loose_verts = draw_subdiv_cache_get_loose_verts(
        subdiv_cache);

    for (const DRWSubdivLooseVertex &loose_vert : loose_verts) {
      vert_set_mesh(elb, mr, loose_vert.coarse_vertex_index, offset);
      offset += 1;
    }
  }
  else {
    blender::Span<DRWSubdivLooseEdge> loose_edges = draw_subdiv_cache_get_loose_edges(
        subdiv_cache);

    for (const DRWSubdivLooseEdge &loose_edge : loose_edges) {
      const DRWSubdivLooseVertex &v1 = loose_geom.verts[loose_edge.loose_subdiv_v1_index];
      const DRWSubdivLooseVertex &v2 = loose_geom.verts[loose_edge.loose_subdiv_v2_index];
      if (v1.coarse_vertex_index != -1u) {
        BMVert *eve = mr->v_origindex ? bm_original_vert_get(mr, v1.coarse_vertex_index) :
                                        BM_vert_at_index(mr->bm, v1.coarse_vertex_index);
        vert_set_bm(elb, eve, offset);
      }
      if (v2.coarse_vertex_index != -1u) {
        BMVert *eve = mr->v_origindex ? bm_original_vert_get(mr, v2.coarse_vertex_index) :
                                        BM_vert_at_index(mr->bm, v2.coarse_vertex_index);
        vert_set_bm(elb, eve, offset + 1);
      }

      offset += 2;
    }
    blender::Span<DRWSubdivLooseVertex> loose_verts = draw_subdiv_cache_get_loose_verts(
        subdiv_cache);

    for (const DRWSubdivLooseVertex &loose_vert : loose_verts) {
      BMVert *eve = mr->v_origindex ? bm_original_vert_get(mr, loose_vert.coarse_vertex_index) :
                                      BM_vert_at_index(mr->bm, loose_vert.coarse_vertex_index);
      vert_set_bm(elb, eve, offset);
      offset += 1;
    }
  }
}

static void extract_points_finish_subdiv(const DRWSubdivCache * /*subdiv_cache*/,
                                         const MeshRenderData * /*mr*/,
                                         MeshBatchCache * /*cache*/,
                                         void *buf,
                                         void *_userdata)
{
  GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
  GPUIndexBuf *ibo = static_cast<GPUIndexBuf *>(buf);
  GPU_indexbuf_build_in_place(elb, ibo);
}

constexpr MeshExtract create_extractor_points()
{
  MeshExtract extractor = {nullptr};
  extractor.init = extract_points_init;
  extractor.iter_poly_bm = extract_points_iter_poly_bm;
  extractor.iter_poly_mesh = extract_points_iter_poly_mesh;
  extractor.iter_ledge_bm = extract_points_iter_ledge_bm;
  extractor.iter_ledge_mesh = extract_points_iter_ledge_mesh;
  extractor.iter_lvert_bm = extract_points_iter_lvert_bm;
  extractor.iter_lvert_mesh = extract_points_iter_lvert_mesh;
  extractor.task_reduce = extract_points_task_reduce;
  extractor.finish = extract_points_finish;
  extractor.init_subdiv = extract_points_init_subdiv;
  extractor.iter_subdiv_bm = extract_points_iter_subdiv_bm;
  extractor.iter_subdiv_mesh = extract_points_iter_subdiv_mesh;
  extractor.iter_loose_geom_subdiv = extract_points_loose_geom_subdiv;
  extractor.finish_subdiv = extract_points_finish_subdiv;
  extractor.use_threading = true;
  extractor.data_type = MR_DATA_NONE;
  extractor.data_size = sizeof(GPUIndexBufBuilder);
  extractor.mesh_buffer_offset = offsetof(MeshBufferList, ibo.points);
  return extractor;
}

/** \} */

}  // namespace blender::draw

const MeshExtract extract_points = blender::draw::create_extractor_points();