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draw_fullscreen_info.hh « shaders « intern « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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#include "gpu_shader_create_info.hh"

GPU_SHADER_INTERFACE_INFO(fullscreen_iface, "").smooth(Type::VEC4, "uvcoordsvar");

GPU_SHADER_CREATE_INFO(draw_fullscreen)
    .vertex_out(fullscreen_iface)
    .vertex_source("common_fullscreen_vert.glsl");