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draw_hair_refine_info.hh « shaders « intern « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2022 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup draw
 */

#include "gpu_shader_create_info.hh"

GPU_SHADER_CREATE_INFO(draw_hair_refine_compute)
    .local_group_size(1, 1)
    .storage_buf(0, Qualifier::WRITE, "vec4", "posTime[]")
    .sampler(0, ImageType::FLOAT_BUFFER, "hairPointBuffer")
    .sampler(1, ImageType::UINT_BUFFER, "hairStrandBuffer")
    .sampler(2, ImageType::UINT_BUFFER, "hairStrandSegBuffer")
    .push_constant(Type::VEC4, "hairDupliMatrix", 4)
    .push_constant(Type::BOOL, "hairCloseTip")
    .push_constant(Type::FLOAT, "hairRadShape")
    .push_constant(Type::FLOAT, "hairRadTip")
    .push_constant(Type::FLOAT, "hairRadRoot")
    .push_constant(Type::INT, "hairThicknessRes")
    .push_constant(Type::INT, "hairStrandsRes")
    .push_constant(Type::INT, "hairStrandOffset")
    .compute_source("common_hair_refine_comp.glsl")
    .define("HAIR_PHASE_SUBDIV")
    .do_static_compilation(true);