Welcome to mirror list, hosted at ThFree Co, Russian Federation.

overlay_mode.c « modes « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 131a9bc10db93298cc8a8a50554bb0983ca90d90 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
/*
 * Copyright 2016, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor(s): Blender Institute
 *
 */

/** \file overlay_mode.c
 *  \ingroup draw_engine
 */

#include "DNA_view3d_types.h"

#include "BKE_object.h"

#include "GPU_shader.h"
#include "GPU_extensions.h"
#include "DRW_render.h"

#include "draw_mode_engines.h"

/* Structures */
typedef struct OVERLAY_StorageList {
	struct OVERLAY_PrivateData *g_data;
} OVERLAY_StorageList;

typedef struct OVERLAY_PassList {
	struct DRWPass *face_orientation_pass;
	struct DRWPass *face_wireframe_pass;
} OVERLAY_PassList;

typedef struct OVERLAY_Data {
	void *engine_type;
	DRWViewportEmptyList *fbl;
	DRWViewportEmptyList *txl;
	OVERLAY_PassList *psl;
	OVERLAY_StorageList *stl;
} OVERLAY_Data;

typedef struct OVERLAY_PrivateData {
	DRWShadingGroup *face_orientation_shgrp;
	View3DOverlay overlay;
} OVERLAY_PrivateData; /* Transient data */

/* *********** STATIC *********** */
static struct {
	/* Face orientation shader */
	struct GPUShader *face_orientation_sh;
	/* Wireframe shader */
	struct GPUShader *face_wireframe_sh;
} e_data = {NULL};

/* Shaders */
extern char datatoc_overlay_face_orientation_frag_glsl[];
extern char datatoc_overlay_face_orientation_vert_glsl[];

extern char datatoc_overlay_face_wireframe_vert_glsl[];
extern char datatoc_overlay_face_wireframe_geom_glsl[];
extern char datatoc_overlay_face_wireframe_frag_glsl[];

extern struct GlobalsUboStorage ts; /* draw_common.c */

/* Functions */
static void overlay_engine_init(void *vedata)
{
	OVERLAY_Data * data = (OVERLAY_Data *)vedata;
	OVERLAY_StorageList *stl = data->stl;

	if (!stl->g_data) {
		/* Alloc transient pointers */
		stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
	}

	if (!e_data.face_orientation_sh) {
		/* Face orientation */
		e_data.face_orientation_sh = DRW_shader_create(
		        datatoc_overlay_face_orientation_vert_glsl, NULL,
		        datatoc_overlay_face_orientation_frag_glsl, NULL);
	}

	if (!e_data.face_wireframe_sh) {
		char *wireframe_geom = NULL;
		if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY)) {
			wireframe_geom = datatoc_overlay_face_wireframe_geom_glsl;
		}
		e_data.face_wireframe_sh = DRW_shader_create(
		        datatoc_overlay_face_wireframe_vert_glsl,
		        wireframe_geom,
		        datatoc_overlay_face_wireframe_frag_glsl, NULL);
	}
}

static void overlay_cache_init(void *vedata)
{
	OVERLAY_Data * data = (OVERLAY_Data *)vedata;
	OVERLAY_PassList *psl = data->psl;
	OVERLAY_StorageList *stl = data->stl;

	const DRWContextState *DCS = DRW_context_state_get();

	View3D *v3d = DCS->v3d;
	if (v3d) {
		stl->g_data->overlay = v3d->overlay;
	}
	else {
		memset(&stl->g_data->overlay, 0, sizeof(stl->g_data->overlay));
	}

	/* Face Orientation Pass */
	if (stl->g_data->overlay.flag & V3D_OVERLAY_FACE_ORIENTATION) {
		DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND;
		psl->face_orientation_pass = DRW_pass_create("Face Orientation", state);
		stl->g_data->face_orientation_shgrp = DRW_shgroup_create(
		        e_data.face_orientation_sh, psl->face_orientation_pass);
	}
	if (stl->g_data->overlay.flag & V3D_OVERLAY_WIREFRAMES) {
		DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND;
		psl->face_wireframe_pass = DRW_pass_create("Face Wires", state);
	}
}

static void overlay_cache_populate(void *vedata, Object *ob)
{
	OVERLAY_Data * data = (OVERLAY_Data *)vedata;
	OVERLAY_StorageList *stl = data->stl;
	OVERLAY_PrivateData *pd = stl->g_data;
	OVERLAY_PassList *psl = data->psl;
	const DRWContextState *draw_ctx = DRW_context_state_get();

	if (!DRW_object_is_renderable(ob))
		return;

	if (stl->g_data->overlay.flag & V3D_OVERLAY_FACE_ORIENTATION) {
		struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob);
		if (geom) {
			DRW_shgroup_call_add(pd->face_orientation_shgrp, geom, ob->obmat);
		}
	}

	if (stl->g_data->overlay.flag & V3D_OVERLAY_WIREFRAMES) {
		/* Don't do that in edit mode. */
		if ((ob != draw_ctx->object_edit) && !BKE_object_is_in_editmode(ob)) {
			int tri_count;
			GPUTexture *verts = NULL, *faceids;
			DRW_cache_object_face_wireframe_get(ob, &verts, &faceids, &tri_count);
			if (verts) {
				float *rim_col = ts.colorWire;
				if ((ob->base_flag & BASE_SELECTED) != 0) {
					rim_col = (ob == draw_ctx->obact) ? ts.colorActive : ts.colorSelect;
				}
				/* TODO(fclem): Compare performance with a geom shader based approach. */
				DRWShadingGroup *shgrp = DRW_shgroup_create(e_data.face_wireframe_sh, psl->face_wireframe_pass);
				DRW_shgroup_uniform_texture(shgrp, "vertData", verts);
				DRW_shgroup_uniform_texture(shgrp, "faceIds", faceids);
				DRW_shgroup_uniform_vec3(shgrp, "wireColor", ts.colorWire, 1);
				DRW_shgroup_uniform_vec3(shgrp, "rimColor", rim_col, 1);
				DRW_shgroup_uniform_vec2(shgrp, "viewportSize", DRW_viewport_size_get(), 1);
				DRW_shgroup_call_procedural_triangles_add(shgrp, tri_count, ob->obmat);
			}
		}
	}
}

static void overlay_cache_finish(void *UNUSED(vedata))
{
}

static void overlay_draw_scene(void *vedata)
{
	OVERLAY_Data * data = (OVERLAY_Data *)vedata;
	OVERLAY_PassList *psl = data->psl;
	OVERLAY_StorageList *stl = data->stl;
	OVERLAY_PrivateData *pd = stl->g_data;

	if (pd->overlay.flag & V3D_OVERLAY_FACE_ORIENTATION) {
		DRW_draw_pass(psl->face_orientation_pass);
	}
	if (pd->overlay.flag & V3D_OVERLAY_WIREFRAMES) {
		DRW_draw_pass(psl->face_wireframe_pass);
	}
}

static void overlay_engine_free(void)
{
	DRW_SHADER_FREE_SAFE(e_data.face_orientation_sh);
	DRW_SHADER_FREE_SAFE(e_data.face_wireframe_sh);
}

static const DrawEngineDataSize overlay_data_size = DRW_VIEWPORT_DATA_SIZE(OVERLAY_Data);

DrawEngineType draw_engine_overlay_type = {
	NULL, NULL,
	N_("OverlayEngine"),
	&overlay_data_size,
	&overlay_engine_init,
	&overlay_engine_free,
	&overlay_cache_init,
	&overlay_cache_populate,
	&overlay_cache_finish,
	NULL,
	&overlay_draw_scene,
	NULL,
	NULL,
	NULL,
};