Welcome to mirror list, hosted at ThFree Co, Russian Federation.

animviz_mpath_points_vert.glsl « shaders « modes « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: f662cf5afde6d2da19aadfd06dd694bee81aec4e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52

uniform mat4 ViewProjectionMatrix;

uniform int pointSize = 2;
uniform int frameCurrent;
uniform int cacheStart;
uniform bool showKeyFrames = true;
uniform bool useCustomColor;
uniform vec3 customColor;
uniform int stepSize;

in vec3 pos;
in int flag;

#define MOTIONPATH_VERT_SEL (1 << 0)
#define MOTIONPATH_VERT_KEY (1 << 1)

out vec4 finalColor;

void main()
{
	gl_Position = ViewProjectionMatrix * vec4(pos, 1.0);
	gl_PointSize = float(pointSize + 2);

	int frame = gl_VertexID + cacheStart;
	finalColor = (useCustomColor) ? vec4(customColor, 1.0) : vec4(1.0);

	/* Bias to reduce z fighting with the path */
	gl_Position.z -= 1e-4;

	if (gl_VertexID % stepSize == 0) {
		gl_PointSize = float(pointSize) + 4;
	}

	if (showKeyFrames) {
		if ((flag & MOTIONPATH_VERT_KEY) != 0) {
			gl_PointSize = float(pointSize + 5);
			finalColor = colorVertexSelect;
			/* Bias more to get these on top of regular points */
			gl_Position.z -= 1e-4;
		}
		/* Draw big green dot where the current frame is.
		 * NOTE: this is only done when keyframes are shown, since this adds similar types of clutter
		 */
		if (frame == frameCurrent) {
			gl_PointSize = float(pointSize + 8);
			finalColor = colorCurrentFrame;
			/* Bias more to get these on top of keyframes */
			gl_Position.z -= 1e-4;
		}
	}
}