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armature_shape_solid_frag.glsl « shaders « modes « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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in vec4 finalColor;

out vec4 fragColor;

void main()
{
	fragColor = vec4(finalColor.rgb, 0.6); /* Hardcoded transparency factor. */
}