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edit_curve_overlay_frag.glsl « shaders « modes « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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flat in int vertFlag;

#define VERTEX_SELECTED (1 << 0)
#define VERTEX_ACTIVE   (1 << 1)

out vec4 FragColor;

void main()
{
	/* TODO: vertex size */

	if ((vertFlag & VERTEX_SELECTED) != 0) {
		FragColor = colorVertexSelect;
	}
	else if ((vertFlag & VERTEX_ACTIVE) != 0) {
		FragColor = colorEditMeshActive;
	}
	else {
		FragColor = colorVertex;
	}
}