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edit_mesh_overlay_facedot_vert.glsl « shaders « modes « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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uniform mat4 ModelViewProjectionMatrix;

in vec3 pos;
in vec4 norAndFlag;

flat out int isSelected;

void main()
{
	gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
	gl_PointSize = sizeFaceDot;
	isSelected = int(norAndFlag.w);
}