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edit_mesh_overlay_mesh_analysis_frag.glsl « shaders « modes « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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out vec4 fragColor;

#ifdef FACE_COLOR
flat in vec4 weightColor;
#endif

#ifdef VERTEX_COLOR
in vec4 weightColor;
#endif

void main()
{
  fragColor = weightColor;
}