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object_camera_image_vert.glsl « shaders « modes « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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uniform mat4 TransformMat;
uniform float flipX;
uniform float flipY;
uniform float depth;

in vec2 texCoord;
in vec2 pos;

out vec2 texCoord_interp;

void main()
{
  vec4 position = TransformMat * vec4((pos - 0.5) * 2.0, 1.0, 1.0);
  gl_Position = vec4(position.xy, depth, 1.0);

  vec2 uv_mul = vec2(flipX, flipY);
  texCoord_interp = texCoord * uv_mul;
}