blob: 1c1525696fbe25d704d956004b20c235aea55c34 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
uniform mat4 ModelViewProjectionMatrix;
uniform float aspectX;
uniform float aspectY;
uniform float size;
uniform vec2 offset;
#ifdef USE_WIRE
uniform vec3 color;
#else
uniform vec4 objectColor;
#endif
in vec2 texCoord;
in vec2 pos;
flat out vec4 finalColor;
#ifndef USE_WIRE
out vec2 texCoord_interp;
#endif
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(
(pos + offset) * (size * vec2(aspectX, aspectY)),
0.0, 1.0);
#ifdef USE_WIRE
gl_Position.z -= 1e-5;
finalColor = vec4(color, 1.0);
#else
texCoord_interp = texCoord;
finalColor = objectColor;
#endif
}
|