Welcome to mirror list, hosted at ThFree Co, Russian Federation.

object_grid_vert.glsl « shaders « modes « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 2da8e45c56037dcd726944f197285e6091105ded (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66

/* Infinite grid
 * Clément Foucault */

uniform mat4 ViewProjectionOffsetMatrix;
uniform mat4 ProjectionMatrix;
uniform vec3 cameraPos;
uniform vec4 gridSettings;

#define gridDistance      gridSettings.x
#define gridResolution    gridSettings.y
#define gridScale         gridSettings.z
#define gridSubdiv        gridSettings.w

uniform int gridFlag;

#define PLANE_XY    (1 << 4)
#define PLANE_XZ    (1 << 5)
#define PLANE_YZ    (1 << 6)
#define CLIP_Z_POS  (1 << 7)
#define CLIP_Z_NEG  (1 << 8)

in vec3 pos;

out vec3 wPos;

void main()
{
	vec3 vert_pos, proj_camera_pos;

	/* Project camera pos to the needed plane */
	if ((gridFlag & PLANE_XY) > 0) {
		vert_pos = vec3(pos.x, pos.y, 0.0);
		proj_camera_pos = vec3(cameraPos.x, cameraPos.y, 0.0);
	}
	else if ((gridFlag & PLANE_XZ) > 0) {
		vert_pos = vec3(pos.x, 0.0, pos.y);
		proj_camera_pos = vec3(cameraPos.x, 0.0, cameraPos.z);
	}
	else {
		vert_pos = vec3(0.0, pos.x, pos.y);
		proj_camera_pos = vec3(0.0, cameraPos.y, cameraPos.z);
	}

	/* if persp */
	if (ProjectionMatrix[3][3] == 0.0) {
		vert_pos *= gridDistance * 2.0;
	}
	else {
		float viewdist = 1.0f / min(abs(ProjectionMatrix[0][0]), abs(ProjectionMatrix[1][1]));
		vert_pos *= viewdist * gridDistance * 2.0;
	}

	vec3 realPos = proj_camera_pos +  vert_pos;

	/* Used for additional Z axis */
	if ((gridFlag & CLIP_Z_POS) > 0) {
		realPos.z = max(realPos.z, 0.0);
	}
	if ((gridFlag & CLIP_Z_NEG) > 0) {
		realPos.z = min(realPos.z, 0.0);
	}

	gl_Position = ViewProjectionOffsetMatrix * vec4(realPos, 1.0);
	wPos = realPos;
}