Welcome to mirror list, hosted at ThFree Co, Russian Federation.

object_outline_resolve_frag.glsl « shaders « modes « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: ba5d073a9c2743f38b2ed76d22ed962bd8541270 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21

in vec4 uvcoordsvar;

out vec4 FragColor;

uniform sampler2D outlineBluredColor;
uniform vec2 rcpDimensions;

void main()
{
#ifdef USE_FXAA
  float aa_alpha =
      FxaaPixelShader(uvcoordsvar.st, outlineBluredColor, rcpDimensions, 1.0, 0.166, 0.0833).r;
#endif

  FragColor = texture(outlineBluredColor, uvcoordsvar.st).rgba;

#ifdef USE_FXAA
  FragColor.a = aa_alpha;
#endif
}