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object_outline_resolve_frag.glsl « shaders « modes « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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in vec4 uvcoordsvar;

out vec4 FragColor;

uniform sampler2D outlineBluredColor;

void main()
{
	FragColor = texture(outlineBluredColor, uvcoordsvar.st).rgba;
}