blob: 7ea2390dd3f212873560dceab6a24006b8b25d2f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
uniform mat4 ModelMatrix;
in vec3 pos;
in vec4 nor; /* select flag on the 4th component */
void main()
{
vec3 world_pos = point_object_to_world(pos);
gl_Position = point_world_to_ndc(world_pos);
/* Don't draw faces that are selected. */
if (nor.w > 0.0) {
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
}
else {
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance(world_pos);
#endif
}
}
|