blob: 4ce12e048fa0c7e4fd9eacecee827ddd80624fb8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
|
uniform mat4 ModelViewProjectionMatrix;
in vec2 uv;
in vec3 pos;
out vec2 uv_interp;
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
uv_interp = uv;
}
|