blob: e4214a4c6d108efaa405ef5f7bb6dc05c42fe6da (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
flat in int finalFlag;
out vec4 fragColor;
#define VERTEX_SELECTED (1 << 0)
#define VERTEX_HIDE (1 << 4)
void main()
{
if (bool(finalFlag & VERTEX_HIDE)) {
discard;
}
#ifdef VERTEX_MODE
vec4 colSel = colorEdgeSelect;
colSel.rgb = clamp(colSel.rgb - 0.2, 0.0, 1.0);
#else
const vec4 colSel = vec4(1.0, 1.0, 1.0, 1.0);
#endif
const vec4 colUnsel = vec4(0.5, 0.5, 0.5, 1.0);
fragColor = bool(finalFlag & VERTEX_SELECTED) ? colSel : colUnsel;
}
|